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Scale Inconsistency
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==The Video Games== [[Dawn of War]], like many RTS games, suffers the issue of trying to depict everything on screen while also keeping some semblance of scaling. Things can get <i>really</i> out of whack when mods are installed; whether it's new maps, visual updates or entire new units. [[Total War: WARHAMMER]] has make of the scaling issues with your average Total War game (e.g., oversized units on the map, distorted map, etc.), but that's considered part and parcel for the game and doesn't detract too much from playing. Meanwhile, when playing battles things are better, but if you're battling near settlements and walls a lot of infantries can seem oversized. Additionally, the design of the game around large blocks of units means the siege maps themselves are forced to have strange scaling in regard to the width of walls and streets. A lot of the scaling issues mentioned in the previous sections are better (eg, Grimgor, Gnoblars, etc.) but things can still seem off. Some mods can fix these scaling issues, but hope you have a powerful enough computer to run them. The Space Marine games are often considered to be the best depictions of everything in Warhammer 40K, with the characters, enemies and environment considered to be "properly" scaled to each other. Then there's the whole Emperor-class titan.
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