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==Adventure Hooks== *'''Any Western'''- Rip it off. Replace revolvers with swords. *'''The Lost Treasure'''- Players find a map to a legendary mine. Get there, clear out whatever nasties are there and come back rich beyond the dreams of avarice. *'''Caravan duty''' - There is a lot that needs to be transported, and the badlands are a risky proposition. Even if you pay the local fixers, renegade gnolls and human bandits are always a menace. Strong swords are needed, auditions are in front of the Dead Rat Tavern from six bells to sunset. *'''The Seven Swordsmen'''- The party are down on their luck adventurers, out of cash, out of prospects and about to be thrown on the street when they receive an unusual proposition. A kobold kamp is being raided by gnoll or human bandits and they have sent a small group to the nearest human city for help. They can't offer you much. Just a few silvers, room and board, but it's the best offer you've got. Can you save the defenseless kobolds? *'''The Magnificient Kobolds'''- Bandits have raided your village again, and they promise to return. Your people are simple farmers and herders, but you have had enough. You have sixty days to organize your people, prepare your kamp and give the bandits a nasty surprise when they return. *'''Blazing Trails'''- Rockslides, bandits, or politics have blocked the only route supply trains have to a small village. Find a new path, clear the old one, or monopolise the situation. *'''Exile'''- You have been exiled to Lindwurm. Carve out your own place in the wilderness, hitch a ride back and get revenge on the sops who got you sent off, make your fortune raiding ancient ruins or just try and avoid getting killed. *'''A Series of Tubes'''-The location of the ruins of Opossokarthel are well known, and thus the outer reaches of the city are picked clean. In the center, however, lie grand towers only touched by feral kobolds in recent years. It's time to hit it rich or die trying; find the Storm Leader's Rod and restore the city to its former glory, or just retire after the loot gets sold. *'''Ruin Hunters!'''- Lindwurm was the homeland of the legendary Draconians and the mostly unexplored continent is full of their ruins. Vast riches and vast dangers can be found within. Successful ruin-hunters are treated like fabulously wealthy rock star/astronauts. Less successful ones are never heard from again. For the price of a bottle of rotgut whiskey you have a map to a promising location. Just travel across Lindwurm's trackless wastes, dodge gnoll raiders, find the ruin, deal with both squatters and Draconic defenses, wrest the fabulous treasure that lies within and somehow make it back alive. Hey, if you had a better option you wouldn't be in Lindwurm. [[Category:Unified Setting]]
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