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==== Charisma ==== ''“Could you please help me?” the young girl asked. She was cute, with that look like a childhood sweetheart from youth. The older man smiled, “Of course,” he offered. Maybe he would get lucky tonight, “What is it you need help with?” She fidgeted, “Well, it's embarrassing,” she whimpered, looking around left and right, and motioning for him to follow her. As the man followed her around the corner, he couldn't believe his luck. As he felt the blade push through his chest, he had just enough time to mutter “Fuck...”'' Charisma is how well a character regards themselves socially, and how well they can manipulate others into doing what they want. A character with high Charisma is crafty, and can easily convince someone to do things for them. A character with negative Charisma is ugly, unattractive, and always says the wrong things. A character with one pip in Charisma is not ugly or hideous, but nor are they exceptionally charming. Characters with three pips are attractive, and can convince others with moderate effort. A character with five pips of Charisma could lead an empire to their deaths, and convince them it was their idea. In Focus combat, Charisma measures both how well a character can land a spiritual attack, and how well they can sidestep one. Charisma allows a character to convince others of their own shortcomings, but their self esteem allows them to survive and avoid having their flaws attacked. ''Characters would roll Charisma when: Lying, attempting to get information, making first impressions''
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