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==Fanmade Rules== Although awesome in their own right, Sly Marbo’s current rules lack the... gravitas and bombasticness of his fan portrayal. As such, some fan made rules are in order (but are still “somewhat” playable). ===8th edition=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points |- | Sly Marbo || 8" || 2+ || 2+ || 4 || 4 || 9 || 4 || 11 || 2+ || 1000 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Ripper Pistol || 12" || Pistol 2 || 4 || -3 || 2 || Models with less than 10 wounds which are wounded by this weapon are automatically slain. |- | Envenomed Blade || Melee || Melee || User || -3 || 1 || This weapon automatically wounds its target on a 2+. If you attack with this weapon you may only make 1 attack in total in the fight phase, if that hit is successful, every enemy model within 3” takes a hit from this profile. |- | Penetrating Glare || Infinite || Macro 1 || 32 || -5 || 10 || This attack does not require line of sight, ignores cover and invulnerability saves, and deals any damage dealt in mortal wounds. Any unit destroyed by this attack explodes, dealing D6 mortal wounds to all units within 2D6”. |- | Marbo’s Sneeze || 6" || Grenade D6 || 6 || -2 || D3 || - |} Abilities: *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!: **Sly Marbo may re-roll failed hit and wound rolls, and re-roll those failed re-rolls but only if you scream “AAAAAAAAAAAAA” while doing so. In addition to this, Sly Marbo charges 4D6” instead of 2D6”. *The Manliest man to ever grace the galaxy: **Sly Marbo has a 2++ invulnerability save and halves all damage received (rounding down). Any damage saved by Sly Marbo is dealt back to the attacker as mortal wounds. *Rules are for mortals: **Sly Marbo does not suffer any penalties for moving and firing any weapons, and may fire all his weapons in the shooting phase (including his grenades). *Saviour of the galaxy: **Sly Marbo may not be your warlord. Before the battle begins you may set this model up in reserve. If you do, you may deploy this model at the end of any of your movement phases anywhere that is 9” or further away from enemy models. Alternatively, you may deploy this model anywhere that is further than 5” from an enemy model that deals fatal damage to your warlord during the fight phase (but not after this model has already been deployed using the first method). If you do, immediately make a charge roll for Sly Marbo. If the charge is successful, the damage your warlord would have received is ignored and Sly Marbo immediately makes a round of attacks.
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