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==Fanmade Rules== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> This is for the fanmade rules of the various Stompas that GeeDubs were too lazy to make. <div class="mw-collapsible-content"> ===Goff Rock-an-Rolla=== A Goff Rock-an-Rolla is a single model, it is armed with a Gut Busta, a Kannon, four shoulder mounted Big Shootas and a Huge Choppa with a built in Huge Skorcha. This model may also crush almost anything with its Assorted Rollas and Choppas. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Goff Rock-an-Rolla || * || * || * || 8 || 8 || 80 || 4 || 8 || 3+ || 2000 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS |- | 65-80+ || 12β || 2+ || 5+ |- | 40-64 || 10β || 3+ || 5+ |- | 20-39 || 8β || 4+ || 5+ |- | 10-19 || 6β || 4+ || 6+ |- | 1-9 || 4β || 5+ || 6+ |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Gut Busta || 72" || Heavy 2D6 || 8 || -2 || 2 || This weapon counts as 4D6 against units with 10 or more models. |- | Kannon || - || - || - || - || - || Choose a profile when firing this weapon. |- | -Metal Bawkes Shell || 72" || Heavy D3 || 9 || -3 || 4 || - |- | -Humie Shell || 72" || Heavy 3D3 || 5 || -1 || 1 || - |- | Big Shootas || 36" || Assault 3 || 5 || 0 || 1 || - |- | Huge Skorcha || 16" || Heavy 3D6 || 6 || -2 || 2 || This weapon automatically hits its target. |- | Huge Choppa || Melee || Melee || x2 || -4 || 6 || - |- | Assorted Rollas and Choppas || Melee || Melee || +2 || -3 || 2 || Hits from this weapon count as 3 hits, and any successful wounds against '''INFANTRY''' inflict 2 mortal wounds instead of their normal damage. |- |} <br style="clear: both; height: 0px;" /><br> Abilities: *'''They see me rollin, they hatin''': I'll just have to say I'm too green and Orky. **If this model would move over a unit (friend or foe) without the FLY, VEHICLE, MONSTER or TITANIC keyword then that unit suffers D3 mortal wounds. In addition, whenever this model successfully charges an enemy unit, that unit suffered 2D3 mortal wounds. *'''Flatten the lot of it!''': weβll put a water feature in there and convert that imperial bunker into a wine cellar. **If this model would move over a piece of terrain or scenery (except water or fortifications) remove that piece of scenery as the model flattens it. *'''Huge 'n' Stompy''': Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics. **A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1β away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1β of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1β of it or at another enemy unit within range which is not within 1β of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. *'''Repair Gang''': Teams of Orks and Grots will scramble around inside the Gargant repairing damage, or at least the Orks kick the Grots until they do the work. **At the beginning of the turn, this models Repair Gang may attempt to repair lost wounds. On a 2+ the model regains D3 previously lost wounds, on a 6+ the model instead regains D6 previously lost wounds. A Goff Rock-an-Rolla can transport 20 '''ORK INFANTRY''' models. Each '''MEGA ARMOUR''' or '''JUMP PACK''' model takes up the space of two models. Faction Keywords: '''ORK''', '''GOFF''' Keywords: '''VEHICLE''', '''TRANSPORT''', '''TITANIC''', '''GARGANT''', '''GOFF ROCK-AN-ROLLA''' ===Goff Klawstompa=== A Goff Klawstompa is a single model, it is armed with two Da Spikey Klaws, and it may crush its foes beneath its Stompy Feet. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Goff Klawstompa || * || * || - || 10 || 9 || 80 || 8 || 8 || 3+ || 2000 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS |- | 65-80+ || 12β || 2+ |- | 40-64 || 10β || 2+ |- | 20-39 || 8β || 3+ |- | 10-19 || 6β || 3+ |- | 1-9 || 4β || 4+ |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Da Spikey Klaw || Melee || Melee || x2 || -5 || 10 || Add 1 to this hit rolls for this weapon against '''TITANIC''' units. |- | Stompy Feet || Melee || Melee || User || -3 || 3 || Make 3 hit rolls for this weapon instead of 1. |} <br style="clear: both; height: 0px;" /><br> Wargear Options: *"Paint it Purple" 500 points. Abilities: *Zoggin 'ell! Where'd I park da Stompa?: Goffs are tactical genius' by ork standards, having mastered such brilliant tactics like "deploying troops at night", but they haven't yet learned to turn off their head lights while doing so. They also have a bad habit of losing troops through such maneuvers, mostly because the orks simply get lost in the dark. **You may "kunninly deploy" this model in reserve instead of setting it up on the battlefield during deployment. At the start of any of your turns you may attempt to deploy this model, if so, roll a D6 and consult the table below (all deployments count as moving, so unless specified the Stompa may not move until your next turn). ***1, Where the zog are we now?: The Stompa has become lost trying to find the battlefield and may not be deployed this turn. If you roll a 1 in the next turn trying to deploy this model then it is treated as "gotten bored and started fighting itself" and is treated as slain. ***2, Thank Mork, wez finally 'ere!: The boyz have somehow managed to find the fight, set up the Stompa on any board edge more than 12" away from any enemy units. ***3, I see 'em boss!: The "taktikul ploy" has somehow worked, set the Stompa up more than 12" from any enemy models. ***4, 'idin in plain sight: The Stompa is taking advantage of a tiny piece of terrain to hide itself from enemy units, set the Stompa up more than 9" from enemy units and it counts as being in cover until your next turn and enemy units must subtract 1 from their hit rolls made against this model until your next turn. ***5, WAAAGHH!!!: An orks wet dream, the enemy is within charge range, set the Stompa up 6" or more from an enemy unit and it adds 1" to its charge distance in the following charge phase. ***6, I fink we stepped on one, boss: The Stompa has somehow managed to sneak past the enemies detection grids, spotters and all common sense and has stumbled right on top of an enemy unit. Deploy the Stompa within 1" of any enemy units (aka, into melee with that unit), if that unit lacks the '''TITANIC''' keyword then it takes D3 mortal wounds as the Stompa "accidentally" steps on them. If the unit does have the '''TITANIC''' keyword then the enemy unit and the Stompa both take 2D6 mortal wounds as the Stompa painfully collides with the enemy Titan. *Paint it purple: Have you ever seen a purple Stompa? I thought not, so theres nothing to see here! **If you have the "paint it purple" wargear then enemy units may only target this model with shooting attacks unless it is the closest unit and counts any piece of terrain as cover, not just terrain which obscures at least half of the model. *Huge 'n' Stompy: Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics. **A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1β away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1β of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1β of it or at another enemy unit within range which is not within 1β of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. *Repair Gang: Teams of Orks and Grots will scramble around inside the Gargant repairing damage, or at least the Orks kick the Grots until they do the work. ** At the beginning of the turn, this models Repair Gang may attempt to repair lost wounds. On a 2+ the model regains D3 previously lost wounds, on a 6+ the model instead regains D6 previously lost wounds. A Goff Klawstompa can transport 20 '''ORK INFANTRY''' models. Each '''MEGA ARMOUR''' or '''JUMP PACK''' model takes up the space of two models. Faction Keywords: '''ORK''', '''GOFF''' Keywords: '''VEHICLE''', '''TRANSPORT''', '''TITANIC''', '''GARGANT''', '''GOFF KLAWSTOMPA''' </div></div>
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