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===Free Spirits=== The Free Spirits are much more directly administrated by Alarielle. Unlike other forest folk, they aren’t confined to a glade and instead roam around to lend their wisdom and considerable brawn to all in need, as well as dispatching new orders from the royal court. *The '''Spirits of [[Durthu]]''' carry their Everqueen’s word throughout her realm as law and speak with her authority. Wielding massive Guardian Swords only few can hope to be on the opposing side of the battlefield and live to tell the tale of a giant tree felling foes by the dozens and using said sword as a magic missile weapon. The Spirits of Durthu are Alarielles chosen generals, advisors and bodyguard, giving sage council and even disagreeing with their goddess to make the best plans for the entire race. These individuals live every day trying to meet his stalwart example, with fierce loyalty and martial might. They have an innate understanding with every other Spirits of Durthu, akin to a shared consciousness. *'''Kurnoth Hunters''' are the "hunter cult" of the Sylvaneth. While they're their own caste of treecreature (hulking warriors much taller than a man) they worship [[Kurnous|Kurnoth]] as Alarielle's "Soul-Consort" and equal seeing themselves as embodiment of his wrath as the Sons are to Alarielle. They're the second-newest caste, they didn't arise until Alarielle picked up the spear of Kurnous well into the Age of Sigmar. Hunters are purposeful, driven and almost single minded unlike the bipolar personalities or capricious whimsy of other Sylvaneth. They act as spies, scouts and frontline murdermachines. They're considered very strange creatures by other Sylvaneth who have a hard time understanding their single minded and taciturn natures. Like Treelords and Branchwraiths the spiritsong is especially powerful in them and they reverberate with it. While most Sylvaneth worship seasonal demigods in addition to Alarielle, Kurnoth Hunters are the only ones to do openly another god, Kurnoth. Alarielle says this is fine and that's enough for most Sylvaneth. The Heartwood glade does everything they can to accomodate the Hunters. The Hunt Master of Kurnoth is a recent addition to the Royal Moot. It's baffling for non-Sylvaneth to try and understand his purpose. Some sort of hybrid position of Spy Master, Martial Advisor, High Priest of Kurnoth and Captain of the Royal Guard. Often times a completely random Hunter will take his place with only Alarielle knowing if it's really the Huntmaster. It's unclear if the Huntmaster is a spirit that temporarily possesses a Hunter, or Kurnoth himself making individual hunters his avatar temporarily. The regents of the sylvaneth are very distrustful of the Hunt Master, especially Dreadwood who consider him a clingy upstart. The Forest Folk and many Noble Spirits consider the Kurnoth Hunters to be outsiders to the Glades, unlike them, almost alien, but their might in battle earns them respect, instead of trust. *'''Arch-Revenants''' are a new type of Sylvaneth. During the events that led to the Nercoquake, Alarielle looked at Nagash's designs and the undead ravaging Ghyran and got reminded of the ravages Nurgle and the followers of Chaos. However, [[Awesome|this time she resolved not to dwindle or hide like last time and decided to go on the offensive against the threat]]. To this end she planted the soulpods that became Arch-Revenants, and enlisting the help of Zephyspites, bugs with giant wings, to carry her new captains into the fray. They fuel the warlike parts of the Sylvaneth spirit song, but without the sadism or insanity that can be found among the Outcasts.
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