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Tactics - Thousand Sons
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===Pyrae=== Killing things with fire. Mostly light infantry, though half of the powers are OK against anything up to MEQs. Everything here ignores cover and FNP. *'''Fireball''' - Flamer in a shape of a small blast with a nice comfortable range of 24". For when you need to cook some cover camping GEQs. Sacrifice turns it into a big blast of heavy flamer hits - well worth it against Sv4+ and may be worth the risk against clumped up GEQs. #'''Hellfire''' - Not as good as BRB Flame Breath against light infantry due to being only S4, but it ignores power armour, so it's OK. Cauterize turns it into Helldrake's Baleflamer. We all love baleflamers. #'''Cracking Blazes''' - Lowers enemy armour save or vehicle AV. First one is mostly useful on terminator-armoured opponents due to abundance of AP3, but second is a solid gold for vehicle hunting. Sacrifice makes effect permanent, but unfortunately super-heavy walkers you want to use this on are immune to permanent AV reduction. #'''Spontaneous Combustion''' - Same as BRB, more accurate then Fireball, and with extra charges spent you may snipe models with it, but if it misses or fails to kill the target, you get nothing. Sacrifice gives you a chance to snipe up to two additional models (which subsequently explode), or dump all wounds into one tough target. #'''Fire Wall''' - Creates a line that burns everything that crosses it like a heavy flamer. It could be used to deter charges, placed behind retreating foes so they would be forced to move through it, or even in front of an enemy unit affected by Pavony Frenzy. On the downside that line also provides 5+ cover for your opponent. Sacrifice turns it into a plasma wall of S7 AP2 - not even terminators would willingly cross that. #'''Molten Beam''' - Again same as BRB - nice for blowing up tank walls and TEQ's. Unlike anything else Pyrae it does not ignore cover though. Sacrifice doubles the range and quadruples the extra dice for penetration range by replacing melta with armourbane. #'''Crematorium''' - Turns your sorcerer into a nuke. With a lot of warp charges thrown into it you may cover up to half of a table with S10 AP1 cover ignoring blast that don't even need line of sight. Unfortunately it affects your units too, but at least they have invuln. Bonus points for casting it from flying Daemon Prince so it does not cover your own guys.
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