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The Killer of the Maze
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====Tyranids==== Even in a world where the odds are stacked against the Imperial explorers, where every door is a threat and every vent holds the promise of slow death, there is still a chance of defeating the Beast. If the party kills the Blind Horror then all models on the battlefield regain 5 previously lost Morale points. Then, leave the Blind Horror on the tile it was slain on; once the Tile has been discarded roll a D6 on the start of each turn; on a 6 the Blind Horror has healed enough to give chase once more. Return the Blind Horror to the Tyranid player's control with 10 remaining wounds. From that point onward, roll a die at the start of each Tyranid Action phase, on a 6+ the Blind Horror may take one additional action; add 1 to the result of the roll for each time the model has been killed and brought back in the game.
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