Editing
Ulthuan
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Gates== In western Ulthuan, five gates separate the outer kingdoms from the inner kingdoms by blocking the only routes an army could march across the Annulii from. The garrisons are drawn from all kingdoms in Ulthuan by enlistment, although the kingdoms closest to it will have the most troops there. Although it's rarely done, choosing an army theme based off one of the gates allows you to mix and match your model choices with greater freedom than a kingdom list could (although the colors of the army will clash greatly, resembling a force of Bretonnians at times). However, fluffwise your army will be defending the same location in every battle. The symbol for each gate is the animal for which it is named. All of the gates utilize Bolt Throwers and Lothern Seaguard despite being far from the sea or Lothern. A soldier who manages to survive his tour at the gate is treated respectfully no matter what his social class all the way up to the Phoenix King himself. They continue to wear the markings of the gate they served at, and with enough generations it may find their way into their family heraldry. <center> <gallery> Image:Eagle Gate.jpg|The Eagle Gate Flag. Image:Griffon Gate.jpg|The Griffon Gate Flag. Image:Unicorn Gate.jpg|The Unicorn Gate Flag. Image:Dragon Gate.jpg|The Dragon Gate Flag. Image:Phoenix Gate.jpg|The Phoenix Gate Flag. </gallery> </center> * Eagle Gate: Southernmost of the Gates, it lies in the pass separating outer Tiranoc from inner Caledor and Ellyrion. * Griffon Gate: The Griffon Gate is crowned by two giant golden statues of griffons, polished and gleaming. The griffon gate falls under attack more often than any other gate, but has never once been breached by enemies. The kingdoms is separates are Ellyrion and Nagarythe. * Unicorn Gate: The least attacked of the gates due to being found at the end of a very narrow and dangerous pass (also named after a mount no longer available to field in the game), with a far more dangerous and monster-infested pass behind it. Most assaults come from these creatures instead, which are not entirely wiped out so as to remain a constant deterrent to invading foes. It boasts more Bolt Throwers and Archers than the other gates do. while this gate also lies between Nagarythe and Ellyrion, more Ellyrions man the walls than Shadow Warriors, mostly because the latter are far too busy enacting murder fantasies with any Dark Elves available. * Dragon Gate: Although the Dragon Gate lies between Nagarythe and Ellyrion, it draws most of its recruits from Caledor for one reason: it is the grandest. Caledor I moved his court to here, and build a giant palace that rivals the Phoenix Palace in Lothern today. It has living quarters for the nobility of all Ulthuan to retreat here in case of an apocalyptic invasion the likes of Aenarion's time, and boasts the largest army. Theoretically, that would be a deterrent for Dark Elf attacks. But Malekith is a prideful son of a Daemonette, and any time his troops make land he usually sends a large chunk of them at the Dragon Gate hoping it'd fall and be a slap in the face to the High Elves. Like the Griffon Gate, it has never fallen. Seriously Dark Elves, are you even trying? * Phoenix Gate: The Phoenix Gate separates Nagarythe from Ellyrion. Unlike the other gates, this one is manned almost entirely by Eataine recruits. The Phoenix Gate gets breached almost as soon as they finish rebuilding it, but inflicts a huge number of casualties on enemy forces for their efforts. Every time it falls it gets rebuilt larger, grander, and harder to assault (it's said in High Elf Heraldry that the tallest spires currently rise as high as the Annulii behind them). Despite how likely it is a recruit will die before their tour is up, the forces of the Phoenix Gate are confident that it's all according to their divine god emperor's plan, and they receive the best armor and most respect of any of His armies, their ammunition is blessed and anointed with divine oils coming straight from His temple in the homeland and-wait, this sounds awfully familiar...
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information