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====Luminate==== *'''Stats:''' Movement 5"; Toughness 4; Wounds 15; 175 Pts. *'''Weapons:''' **''Spear''-Range 2"; Attacks 5; Strength 5; Damage 2/5 *''Fighter Commentary''-A solid statline with above-average attacks and crit damage. She's very well-costed given her points value. She's the only other Fighter who can use '''[Triple] Shadowy Recall''' but with 5 less wounds, she needs to be a little more careful regarding positioning and engagement choices. Her 2" reach on his spear assists in this regard, granting her an extended reach and the ability to stay out of the crucial 1" range for retaliation and disengage/move options. Like the Thrallmaster, she should be played relatively close to the center of the board to maximize the potential of '''[Triple] Shadowy Recall'''. A good strategy is to separate the Thrallmaster and Luminate into separate Battlegroups and have them divide up the board between them with the intent to keep most of your other fighters in range of either the Thrallmaster or the Luminate to be able to '''[Triple] Shadowy Recall''' at all times. Keep Mindbound and Mirrorblades in front of her to screen and provide chaff while she is parked safely behind them poking enemies with her spear. Another solid choice for either '''[Double] Onslaught''' or '''[Quad] Spinning Somersault Strike'''. She is a high value target given the fact that she is weaker than the Thrallmaster but can still use '''[Triple] Shadow Recall'''. Smart players will do everything they can to take out the Luminate and Thrallmaster first, so play defensively and allow your other Fighters to get into combat first.
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