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=== Special Units === * '''Ellyrian Reavers:''' Excellent companions for your silver helms. Never take a bow unless you coincidentally have some point left in your list though but armed with spears and as fast cavalry with M9 reavers are your best cavalry for quick warmachine or shooting unit hunting. Take a banner and musician only or just go without for "just" 90 points which is really a steal in this army. Essential special choice and the (2nd) best redirector you have. * '''Dragon Princes:''' Weapon skill 5, M9 and good against fire attacks for 3 points more than a silver helm. Not bad but also not a big update over silver helms in most cases. Also 50pts for a magic banner and 25pts for a magic item for the champion. Against Bretonnians they become essential with a noble in them so that you have heavy cavalry that gets the charge in first but otherwise not essential. The magic banner can give some nice possibilities but due to their looks and elite status they will already attract a lot of enemy shenanigans so you have to do a risk assessment if you want to make the unit even more expensive. * '''Swordmasters:''' Possibly your best elite infantry but very squishy. Still for 2 points more than spearmen you get strength 5 attacks that often attack first. In a direct comparison the spearmen would defeat the Swordmasters probably but if your enemy brings heavy infantry or stuff like ogres the Swordmasters will perform well. * '''Shadow Warriors:''' Even more expensive than Bowmen the shadow warriors are highly situational. Their shooting is nothing great, they are too expensive for skirmisher baiting and in melee they are abysmal (no banner or musician and a useless champion). For me a hard pass but in some situations they can be effective in distracting your enemy in difficult terrain like woods. * '''Tiranoc Chariot:''' 2 for one elite slot and can be used by your heroes. Not bad since you get guaranteed strength 5 impact hits on a M9 chariot and 2 elves with spears but the lack of scythes and a save throw of 5+1 hurt its effectiveness a bit. Not bad to support your cavalry charges though. Only use characters in them if you know you are not going to face strength 7 attacks but even then better not rely on them as a character carrier even if the model looks amazing.
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