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Warhammer 40,000/10th Edition Tactics
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=== Unnamed === Like in the past two editions, there are rules many armies copy and for no discernible reason, GW refuses to accomplish this via USRs. The following rules can be found across many units and factions, but they will be named something different every time. *CP Refund X+: Each time you target this (model's) unit with a Stratagem, roll 1d6; on an X+, you gain 1 CP. *Free use of X Stratagem: Unit may use x stratagem for 0 CP. In addition, This use don't count against once per phase limited each Stratagem has. **Stronger version allows for any for 0 CP. *Objective Dice: At the end of your Control Phase, for every objective you control with at least 1 unit with this rule, roll a die and add it to your army's dice pool. Found on armies that have dice pools as their mechanic (Eldar and Sisters of Battle). **Objective CP X+: The same rule for armies that don't have dice pools; the rolled die will gain you 1 CP on an X+, subject to the usual maximum of 1. *Objective-linked X: When this model makes a X attack, re-roll a wound roll of 1; if the unit being attacked is within range of an objective, re-roll wound rolls. X is melee or ranged. **There is a rare nerfed version of this that only upgrades to full re-rolls if you don't control the objective in question. *Objective Super-secured: If this (model's) unit controls an objective at the end of your Command Phase, it remains under your control until your enemy controls it. **There is a rare improved version of this which also extends the ability to any {{W40Kkeyword|transport}} carrying the unit. *Deep Strike Closer: Deep strike but can choose to set up within 3" horizontally away from all enemies but can't charge that turn. **obviously Good on the rare hypothetically combo with ridiculous short-range pistoles, but will see more use getting around normal deep strike denial tactics. *'''Extra tough:''' when targeted by an attack with strength greater than the model's toughness, -1 to the wound roll.
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