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=== Elites === *'''0-2 [[Ork_Brutes|Brutes]]''': Now your ONLY source of mass WS4 outside of Nobz, at the cost of having BS2 again. They can have a minimum squad size of five, but you'll want more than that, and can have up to twenty pseudo-Nobz, all armed with Sluggas and Choppas, whilst two can have special weapons. *'''[[Trappa]]s''': Also have a minimum unit size of five like the Brutes above, but unlike them've a maximum squad size of only ten. They can have a mixture of Shootas and Sluggas & Choppas, at WS/BS3, and can all take Flash Furs to swagger around in. Your pesudo-Kommandos, with '''Infiltrators''' and '''Slippery''', but also '''Set Traps'''. **'''Set Traps''': Only works if you're fighting on a battlefield using the '''Jungle Fighting''' Special Rules, so good luck with that. If you are though, each unit of Trappas nets you up to three Booby Traps for some numbers of points, which can be either cheap S3 AP6 Punji Pits, or expensive S4 AP5 Fire Bombs or S7 AP3 Bang Traps. All of them ignore Cover Saves, force units that suffer at least one casualty to make a Pinning check, and set up using the same deployment rules as Catachan Booby Traps. **'''Punji Pit''': A simple pit dug in the ground, filled with Stakes, and covered in foliage. When triggered, place the small '''Blast''' template with the model that triggered the trap at the centre, and it automatically hits models fully under the template, and hits models partially under the template on a 4+. The trap then stays in play as a patch of Difficult Terrain for the rest of the game. **'''Fire Bomb''': Essentially a [https://en.wikipedia.org/wiki/Flame_fougasse Flame Fougasse], being a buried canister of [[Promethium]] with some strategically-placed explosives to propell the burning liquid out. Works like the Punji Pit with the small '''Blast''' and hitting on 4+ and all that, but doesn't stick around afterwards to remind you. **'''Bang Trap''': A cluster munition of several Stikkbombz tied to a tripwire, so only the poor unlucky guy who triggers it gets hit. *'''0-1 [[Ork_Boy#Stikk_Bommas|Stikk Bommas]]''': Slightly different to their namesake in the main list. As well as being WS/BS3 like much of the rest of the Feral Orks army, they're limited to twenty men instead of thirty, which also means only two special weapons max, and they don't've access to Tankbusta Bombs. Each still brings a Slugga, CCW, and Frag and Krak Stikkbombz into battle, whilst two can pack either a Big Shoota, Rokkit Launcha, or Burna.
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