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===Forgeworld=== *'''Chaos Storm Eagle:''' 20 pts. cheaper than a loyalist Storm Eagle, still a fast attack, can't take a Typhoon Missile Launcher instead of its Heavy Bolter, but ''can'' upgrade to a Reaper Autocannon for free. It also loses the Power of the Machine Spirit rule, like every other Chaos unit, but everything else is otherwise the same. You can buy Possession for this thing, which is recommended. Take a MASSIVE squad of marines (20!) or a full squad of termies and away you go! *'''Chaos Contemptor Pattern Dreadnought:''' Similar to the loyalist version, in that it has a WS5, S7, FA13 and Fleet all in one death-slinging package. However, they cost 20 points more than a loyalist Contemptor since they replace Atomantic Shielding with a Hellfire Reactor, which allows the Chaos Contemptor a 4+ save against glancing hits and a 6+ save against pens. Oh, and he deals a S2 AP2 I10 autohit to any enemy psyker in base contact, in case you face [http://www.youtube.com/watch?v=ONyAv1HWDo0 Gey] Knights. The Contemptor also has the advantage over the regular Chaos Dreadnoughts in that it isn't totally insane and gets access to weapons like Heavy Conversion Beamers, Chainfists, and Plasma Blasters (an assault 2, 18" [[Plasma Gun]]). In addition to those, they can also mount [[Bitches|Butcher]] Cannons (36", S8, AP4, Heavy 4), Havoc Launchers and Soul Burners (a half-range Havoc Launcher with Rending that Ignores Cover). Oh, and they can be dedicated to chaos gods - you remember how cool that was in 3rd edition right? **'''Khorne:''' Your Contemptor gets the Rage USR and +d3 Attacks on the charge instead of +1. Slap a DCW or chainfist on this mother and run at shit. **'''Tzeentch:''' Bolt and flame weapons become AP3 and the Contemptor re-rolls 1's in close combat. Double up on Heavy Flamers and chase spess muhrines out of cover. **'''Nurgle:''' Glancing and penetrating hits suffer an additional -1 on the vehicle damage chart against the Contemptor. Trollolololol! **'''Slaanesh:''' No, you don't get your [[Sonic Blaster|sonic weapons]] back, but you do get +1 initiative and count as having assault grenades. *'''Decimator Daemon Engine:''' It's the Chaos Contemptor's retarded brother, taking up an Elites slot. Costs a little less, not as well [[Brits|armoured]] (12/12/11) and not as fighty (WS/BS/I 3) at first. But after reading its rules, you'll notice that it's immune to shaken/stunned because of possession, and has "Unholy [[Brits|Vigour]]" which means it can regrow weapons and legs on 5+, nullify any weapon destroyed/immobilized roll on a 5+, AND can revive itself from a Wrecked result on a 6+ ON ANY TURN! The only downside is that rolling a 1 once it's wrecked means it stays dead for good, but why look a gift horse in the mouth? The Decimator can give up one or both of its claws to mount the following weapons: **Decimator Siege Claws: your Decimator comes stock with two of these, providing a total of 4 S8 Lightning Claw attacks that get 2D6 (select the highest) for armor penetration. They also have built-in Heavy Flamers, which allow you to make D6 flame attacks against anyone inside a building or transport. **Butcher Cannon: Identical to the Contemptor's, and helpful against things like Dreadnoughts and medium armor. When bought as a pair, can lay down withering, high-strength fire support. **Storm Laser: 36" S6 AP3 Heavy D3+2. The laser is best purchased as a pair like the Butcher Cannon. Most effective on [[Tyranid]] Monstrous Creatures, [[Necron]] heavy infantry, [[Eldar]] Aspect Warriors and [[Blood Angels]]. Regular Spess Muhrines and [[MEQ]] troops will more often than not just cower in cover, taking pot shots with Krak missiles and the like, but the aforementioned might be more willing to run out of cover, making them laser bait! **Soul Burner Petard: Like the Contemptor's, only it ''doesn't'' Ignore Cover and ''does'' drop a pie plate. What this weapon will do though is smash Orks/Bugs/Guard and all other manner of [[tarpit]]s to dust. You only need to buy one of these (Ordnance weapon), retaining a Siege Claw for the fighty bastards that get too close. **Heavy Conversion Beamer: The camper's delight (can't move and shoot), most expensive at +35 pts., and you can only have one per Decimator. This is the only anti-tank weapon the Decimator gets yet it's only useful at the longest ranges against the largest tanks/TEQ units. Not particularly useful save for extremely large boards. And given the Decimator's relatively low BS (and steep loss of AP for enemies within 42"), you're probably better off with Storm Lasers (against Marines/MEQs) or Butcher Cannons (against Eldar, Tau, Guard, etc). *The Decimator can be dedicated to one of the Gods (Note: you require an independent character with that same mark in order to do so) for +15 pts. as follows: **'''Khorne:''' +2 attacks for charging, rather than +1. <s>Not a bad choice at all, especially if you're going the double claw route.</s> Okay if you can't fit an IC with a different Mark into your army, but Nurgle and Tzeentch are easily better for exactly the same price, while Slaanesh at least lets you strike simultaneously with Marines and MEQs. **'''Nurgle:''' Can re-roll ALL Unholy Vigour tests! Arguably the best, no matter what the load-out. In higher-point games, think of it like a Possessed Vindicator: send it barreling towards enemy lines, wreak havoc until dead, and then watch with delight as it likely ends up with a 1/3 chance of getting back up for more once your enemy thinks it's dead. If Lady Luck and Admiral Awesome are with you, your enemy's armor will have advanced just far enough for you to introduce their rear armor to Mr. and Mrs. Siege Claws. **'''Slaanesh:''' Counts as armed with assault and defensive grenades. Better than Khorne against Orks/Nids, but you can do better. **'''Tzeentch:''' Re-roll to-hits of 1's for shooting attacks and counts Heavy Flamers (if any) as S6. A solid choice that plays to the Decimator's strengths while boosting one of its weaknesses. *'''Slaaneshi Sonic Dreadnought:''' It's really easy to miss since It's just a footnote in Apocalypse II. While they are presented as an Apoc formation, the page's footnote clearly states you can upgrade any Dread in a regular Chaos Space Marine army, as long as it includes a unit of Noise Marines. You basically pay 20 points for a Dirge Caster and assault grenades and the option to take a Doom Siren in place of a Heavy Flamer (a nice upgrade from AP4 to AP 3), a pair of Sonic Blasters instead of a twin-linked Heavy Bolter and a Blastmaster instead of a twin-linked Autocannon. It suffers from all the shortcomings of a regular Chaos Dread (which are fewer in number since the FAQ that improved the results of a Fire Frenzy roll), but it may be a good choice in a fluffy Emperor's Children list. Also, how can you say no to more sonic goodness? *'''Blood Slaughterer:''' Yes, it really is called a ''Blood Slaughterer''. Yes, that's the stupidest name for anything EVER, but it fits. Raging, possessed, WS5/BS1 dreadnought with 2 dread CCW's and gets +D3 attacks on the charge. They also get the option to take a ranged weapon called an impaler, which <s>you should flat out ignore because they are BS1</s> anyway hits on 4+ regardless of BS, end act exactly as Blood Angels magna-graple, except it allows you to drag monstrous creatures too. They can be taken in vehicle squadrons of 3, cost a scant 130 points but do require a squad of Berserkers to field. *'''Hellblade:''' Chaos' own fast skimmer with super sonic and aerial assault (because everyone else has one now), comes with two AND ONLY TWO EVER reaper autocannons, which is nice because it's only BS3. Can be possessed for +20 points bringing the whole thing in at 150 points. If you can't fit raptors or havocs into your list, you could always settle for one of these in your fast attack slots, but don't expect it to survive: AV10 all around makes it thin skinned. In Apocalypse this becomes a fully fledged flyer, allowing it to hate on heavy infantry and light vehicles with impunity, while it's high volume of decent strength shots make it deadly against other flyers. Be warned, even a Fighta-Bommer's defensive big shootas or a fucking Pintle mounted Stormbolter can blow this thing out of the sky due to it's shitty armour. *'''Hell Talon (Apocalypse Only):''' Oh, you thought 'Blood Slaughterer' was a stupid name? A fighter bomber, with it's single autocannon it can put holes in heavy infantry, light vehicles, and aircraft, with it's bombs it can blow apart blobs in a glorious inferno, and with its twin linked lascannon it can put holes in enemy tanks, making Mech Guard and Nidzilla cry. Another nice feature is that if the enemy army is light in MEQ units, you can swap out the autocannon for a havoc launcher instead to really get some pie plate hate on things. *'''Harbinger (Apocalypse Only):''' A big ass bomber that carries death from above in an durable and retardedly well armed package. It has enough bombs to pretty much cover smaller boards in pieplates, and it's gun underside mounted autocannons to get some more hate on the suckers down below. However, for a flyer it is slow, and it is an oh so juicy target for your enemy's anti-air. This thing NEEDS escort if there are enemy fighters in the skies or it WILL be blown out of the sky. *'''Dreadclaw Assault Pod:''' The Chaos Space Marine version of the loyalist drop pod, the Dreadclaw has the nifty advantage of NOT being immobile. Unfortunately, it eats a fast attack slot but it can deep strike a squad of marines (DON'T use this for terminators, it's a waste of points) or a dreadnought AND it has better armour than a rhino. *'''Giant Chaos Spawn:''' Instead of being terminally useless like basic spawns, Giant Chaos Spawns '''OHHH EMPEROR SAVE ME NOOOOOOHHHHGGRRRAAAARRRRGGHHSSSSHHHKKKRRRR''' have some nifty advantages: they're monstrous creatures with S/T6 and 4 wounds, they feel no pain and they have a 4+ armour save. The downside is that they're still slow and purposeful, cost 3 times more than a regular spawn and take up an elites slot. <s>Oh and autocannons and heavy bolters ignore it's armour saves.</s> That's why it has FnP! *'''Spined Chaos Beast:''' Technically a daemonic construct like the other daemon engines, but made from flesh instead of metal. It's a monstrous creature with WS5, S7, T6, 4 wounds and a 5+ invulnerable save - why other chaos vehicles don't get at least some of these perks will remain a mystery. Taken as a heavy support choice and can also be aligned with one of the dark gods for even more goodies! **'''Khorne:''' +15 pts., rage and furious charge. It's alright, but for 15 points, there are better. **'''Slaanesh:''' +10 pts., +1 initiative (for a total of 5). The cheapest and worst of them all; man the fuck up and get the Mark of Khorne already. **'''Nurgle:''' +20 pts., feel no pain! One of the two better choices for this guy. **'''Tzeentch:''' +15 pts, 5++ gets buffed to 4++. The other better choice. *'''Plague Hulk:''' Essentially a soulgrinder of Nurgle with a poisoned 3+ S5 AP3 flamer and a rending, half-range battle cannon with 2 fewer strength. It also gets a 5+ cover save. It is costly at 205 pts. and requires a squad of plague marines to field. *'''Plague Ogryns:''' a 50 pts./model ogryn with S6, FnP and D6 poisoned 2+ attacks. Just like everything Nurgle here, they require you to take a squad of plague marines to field these as elites. Unfortunately, they are slow and purposeful, so your call. *'''Blight Drone:''' Possessed fast skimmer with a reaper autocannon and a mawcannon. At 120 pts., it's a nifty fast attack vehicle so long as your army has a squad of Plague Marines. *'''Feral Titan:''' A chaos Warhound Titan, what works for the Warhound works for this thing. *'''Chaos Reaver Titan:''' Like the Feral, this doesn't differ from the Imperial version much, use it like you'd use it's loyalist counterpart.
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