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===Apocalypse units=== **'''Marauder Bomber:''' Heavy bomber. Imagine the massive bombers that dropped massive amounts of bombs on cities during the Second World War; the Marauder is basically the same thing, but with much bigger and less dinky and useless guns. Also happens to share the same name as a real bomber, too. It's not good for its point cost though, even in Apocalypse. Those bombs just don't hurt tanks. ***'''Maurauder Destroyer:''' Heavy attack plane. While the standard Maurauder is the Imperium's B-17, this one is basically a flying Manticore with three twin-linked autocannons on its nose. Instead of bombing, this sucker flies in and strafes with crap-tons of fire and flies away. Better than the bomber in every way (looks, armour, actual AA mount guns, horrific bombing runs). **'''[[Baneblade]]:''' ECKSMETALBAWKS HUGE KILLDOZER WITH A FUCKTON OF GUNS. Orgasms aside, the Baneblade is one of the most feared tanks the Imperium and Chaos posers have to offer. Sporting a Baneblade cannon, co-axial Autocannon, Demolisher Cannon, two Lascannons, three twin-linked heavy bolters, and optional pintle mounts AND optional Hunter-killer missile, it's a rolling fortress of death. Comes standard with three structure points, AV14 front, AV13 side armor, and AV12 rear armor. Can be commandeered by a Commissar to REALLY motivate your troops. ***'''Hellhammer:''' Baneblade without the Baneblade cannon. <strike>This has, instead, the Hellhammer cannon (equivalent to the Eradicator cannon)</strike> The Hellhammer cannon is shorter ranged but has a smaller template, better strength and AP. But why take this when the Stormsword right down the corner is so much better? ***'''Banehammer:''' Fun for trolling mech armies with its Tremor cannon. With a 60" range and S8 AP3, the Tremor cannon may not seem like much, but that's when its special rule "Earthshock" come in. Everything within 4d6" of its 7" blast gets caught within a shockwave zone which is treated as dangerous terrain to vehicles and difficult to all else. Not the best super heavy to take, but is fun. ***'''Banesword:''' Designed especially to reach out and fuck someone's day over. With a range of 180" on its main cannon (called the Quake Cannon) as well as S9 AP3, Barrage, and 10" Blast, someone is going to have a really bad day. And for shits and giggles, you can kill that annoying Tau player's army 2 tables over. ***'''Stormsword:''' Best at street fighting and siege warfare, what this bad boy lacks in range (a sort of pathetic 36") is made up for in firepower. Its cannon launches a enormously painful S10 AP1 10" blast primary weapon shot which denies cover saves and instagibs vehicles on a 3+ and is at the very least ripping off a weapon, and will turn anything with less than T5 inside out. So in other words, it's a great way to say "screw you" to that annoying as fuck Vindicare assassin camping in those ruins. The blast template is in fact so huge that the Stormsword is actually physically incapable of missing its original target with its main cannon, which is awesome. Firing this thing once can wipe its cost in units off of the gameboard, which is even more awesome. Pretty much everything you love about the Leman Russ Demolisher is taken up to eleven on this baby. If you can get these guys in range, they will never fail to impress with the incredible amounts of destruction they will unleash. ***'''Doomhammer:''' This super heavy isn't sure if it's supposed to be a scary-ass tank or dedicated transport... but does decent as both. With a transport capacity of 25 models, it certainly isn't too shabby especially with its fire points (well, fire point really) allowing 10 models to blast away from it. It also counts as open topped for (dis)embarking purposes. Its primary cannon (named the Magma cannon - yeah, it's the Volcano cannon's baby bro) has a range of 60" and is S10 AP1 5" blast. So yeah... Something caught between a Stormsword, Stormlord and a Shadowsword... So for a jack of all trades, this is a decent choice (though the Baneblade is probably better at it). ***'''Shadowsword:''' Like the Baneblade but instead of a turret and hull weapon, mounts a fuckhuge Volcano cannon (yes, it is as powerful as it sounds). The volcano cannon is range:120" S:D AP1 large blast. The Titan killer and possibly one of the most useful Baneblade-based vehicles. ***'''Stormlord:''' Shadowsword chassis with Vulcan Mega bolter instead of Volcano cannon (Yes, the mega bolter is as insane as it sounds, imagine a vulcan minigun with Heavy Bolters for each barrel), the mega bolter is range:60" S6 AP3 type: heavy 15, and if the Stormlord doesn't move, it can fire twice either at different targets, or at the same target. However, the most lulzy thing about this beast is that it can transport FORTY troops. 20 of which can fire from a rear mounted firing platform. To really maximise its epic lulz potential, team up with a Space Marine player and let him shove 20 devastator Marines in it. For obvious reasons, this thing will then be chucking out more fire than an entire Imperial Guard regiment. **'''Malcador:''' Basically a bigger Leman Russ, half the size of a Baneblade. Like the Russ, it has a Battlecannon, but has the option for sponson heavy stubbers or sponson lascannons. Malcadors have a limited turret traverse, due to their weird design. ***'''Malcador Defender:''' Instead of a Battlecannon, has a bunker on the top with five heavy bolters and a demolisher cannon in the hull. ***'''Malcador Annihilator:''' Has a twin-linked lascannon turret weapon, and a hull-mounted Demolisher cannon. ***'''Malcador Infernus:''' Take a Malc, throw out the turret and give it a titan-sized Inferno Cannon. It's a GIANT flamethrower tank, like a Hellhound on steroids. Also has sponson weapon options. ***'''Valdor Tank Hunter:''' Like a smaller Shadowsword, or specifically, like a bigger Destroyer Tank Hunter. It has a fuckhuge laser cannon. No sponson weapons. ***'''Minotaur Artillery Tank:''' Basilisk on crack. Carries two [[Basilisk]] cannons on a Malcador hull. **'''Macharius Heavy Tank:''' Comparable to the Malcador, except with moar gunz. Standard Macharius has two sponsons and a TWIN. LINKED. BATTLE. CANNON. Unlike the Malcador, the Macharius has a full 360-degree traverse so it can fire in any direction from its position. Also has hull-mounted twin linked stubbers in the front. ***'''Macharius Vanquisher:''' TWIN. LINKED. VANQUISHER. CANNONS. Also has sponsons on either side. Hull-mounted heavy stubbers also. ***'''Macharius Vulcan:''' Mother of god. For ultimate cheese, get a Stormlord with Vulcan mega bolters, and get a couple of these to roll with it. This Macharius has a Vulcan Mega Bolter on its turret, plus the sponsons and hull heavy stubbers. ***'''Macharius Omega:''' A Macharius assault tank, basically. Has no turret for its PLASMA BLASTGUN. Has sponsons weapons also. ***'''Gorgon Assault Carrier:''' The ultimate party bus. The Gorgon can transport entire platoons instead of just a single squad. Has two twin-linked heavy stubber turrets on the very back, and has the option of either sponson-mounted weapons or twin-linked mortars. One thing to note is that the Gorgon is permanently open-topped. ***'''[[meme|CRASSUS ARMORED ASSAULT TRANSPORT]]:''' Picks up where the Gorgon slacked off. Has two heavy bolters on its nose, sponson weapons and it's completely closed. Unknown carrying capacity, but it must be huge. It's pretty much the IG's equivalent of a Land Raider, and like the Predator vs Leman Russ, the CRASSUS ARMOURED ASSAULT TRANSPORT is more powerful, more durable, and generally better at its job, which is hilarious when you think about it. ***'''Praetor Armored Assault Launcher:''' OMG. Just as the Minotaur is a super-[[Basilisk]], the Praetor is a super-Whirlwind. Its backside houses a multiple-rocket launcher, also has two heavy bolters on the nose. Unknown if sponsons are allowed. **'''[[Warhound Scout Titan]]:''' Buy three!!!!!!!!!! Can equip two arm weapons, give it two Turbo-Laser destructors and watch the fireworks as it kills everything **'''[[Reaver Battle Titan]]:''' Buy one!!!!!!!!!!! Gets two arm weapons and one carapace weapon, uses the same weapons as a Warhound. **'''[[Warlord Battle Titan]]:''' FUCKING MAKE ONE!!!!!11111!!!!!11!!1!!!!11!!!!!11!!!!111 One of these, will obliterate its cost in say, Predator Annihilators or Baneblades, without a freaking scratch. It mounts two of the Warhound's weapons on its back and two of its own weapons on its arms, which pack more range and fire more shots each turn. **'''[[Imperator Battle Titan]]:''' If you play one of these, just give up... I mean, the other titans scaling up add on gun, but this God-Machine carries six carapace weapons (use the Warlord's weapons for that, there's not point using the Warhound's), and its two arm weapons, and even its weakest arm gun will at the least throw out 6 strength-8 AP3. There is no safe place against it, its weapon's range let it hit anything. Even if the enemy team fills every square inch of the board with anti-tank guns, this thing will come out on top without taking so much as a glancing hit to its armor with all the void shields they need to get through. Load up on laser blasters for the carapace and vengeance cannons for arms and this can let loose an insane TWENTY-SIX destroyer shots. They're never going to get up close for melee either, because even if the enemy can avoid getting vaporized by its guns, when the titan moves, everything except gargantuan creatures and super heavies within 12 inches counts as going through difficult terrain. NOTE: You will never get a model for this thing, not in a thousand years, but you can [[proxy]] one, just ask your two meter (seven foot) pal over and get him to cosplay. **'''Lightning Fighter:''' A nippy little air fighter, small armament, and not great armor, but fast and fairly cheap.
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