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Warhammer 40,000/5th Edition Tactics/Space Marines
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===Super Heavy=== *'''Thunder Hawk Gunship''' - There is only one reason why you don't already have one, it costs a shitload of cash(Β£399), apart from this...small...price, the Thunderhawk has virtually no downsides, at 900 points it's certainly expensive, and it doesn't have much armour (12,12,12) but it does have 3 structure points and is immune to the 'melta' special rule. It's title of gunship is well deserved, it has a turbo laser (yes a fucking strength D weapon with a 5" blast!!!), four twin-linked heavy Bolters, two Lascannons and 6 weapon pylons, which can contain bombs or Hellstrike missiles. It also has a "modest" transport capacity of 30, so you can hold an entire 10 man squad of Terminators in this thing AND a techmarine and servitors to keep the thing running (they ARE allowed to repair vehicles they're embarked on, awesome). As the only super heavy vehicle in the space marines armoury, you will almost never field more than one of these, fortunately, you only need one. The best way to use this vehicle is to get close combat Terminators right into the middle of the enemies most dangerous shooting formation, then use the fearsome weapons on the gunship to destroy enemy vehicles that can insta-kill your guys, allowing your Terminators to destroy the shooty infantry and keep your grunts alive. Used properly this vehicle WILL make your opponent shit bricks, used improperly, it will do nothing but die uselessly as it gets pummelled by 900 points worth of enemy lascannons, rockets, missiles, battle cannon and lances, then it will explode and take the most of the rest of your army with it, because of this NEVER EVER keep it static, it's tempting to just hang back and pummel the enemies vehicles with the turbo laser, but don't. *'''Fellblade''' - This is your ELEVEN BARRELS OF HELL, + 1BS,+ ignore one "crew" result per turn, + reroll morale in 24" radius, +100 points. Though, Fellblade is "semi-approved", so donβt expect to use it on tournaments. **'''Broadsword''' - Fellblade with turret mounted Vulcan Megabolder, Inferno Cannon or Heavy Frag Cannon. This thing absolutely RAPES any infantry, within its range. ***'''SACTIMONIA CRUORIS''' - Named Blood Angels Broadsword. <s>Can</s> Must deep strike, which is not a good idea, because this is fuckhuge tank. But it can score objectives. Trololo. **'''Glaive''' - Fellblade with two big "Siege Breaker" cannons (R48/S10/AP2/Ordnance 2, 5" blast) instead of demolisher and main turret. What Broadsword is to infantry, Glaive is to vehicles and buildings. ***'''IRON BREAKER ''' β Named Imperial Fists Glaive, loaded with siege breakers and FOUR twin-linked sponson-mounted multimeltas. It can forego normal siege breakers shooting for one S10 AP2 Ordnance 1, 10β blast shot with no halving strength on partials. And it scores too. **'''Lancer''' - Fellblade with turret-mounted Warhound-calss main gun. Totally worth it. **'''Hercules''' - Command tank. No turret weapon, no demolisher cannon, only five twin-las+twin-HB sponsons. But! It can transport up to 40 models, 20 of which can shoot from top platform. It gives you Flank March and Orbital Bombardment strategic assets, AND, its shield generator makes everything in 12β 4+ invuln.
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