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===Warlord Traits=== *'''1- Unquestionable Wisdom:''' The Warlord and his unit can choose to pass or fail any Morale Test. Take that Papa Smurf! *'''2- Reader of the Tarot:''' While the Warlord is alive, you can roll two dice and choose the more favorable result when rolling for Reserves, Outflank, Mysterious Terrain, and Mysterious Objectives. This one...this one's interesting. It doesn't say that it doesn't effect Allied Detachments, it just says you can choose dice when rolling, this one's pretty sweet. Might be FAQ'd or updated, but...keep an eye on it. *'''3- Burner of Worlds:''' Once per game, the Warlord can skip the shooting phase to call down an orbital bombardment (infinite range, S10 AP1, Ordnance 1, Large Blast, Barrage, and Orbital). [[Exterminatus]] on demand, baby. 4-6 are different depending on which Ordo your Inquisitor is a part of. ====Hereticus==== *'''4- Witch Hunter:''' The Warlord and his unit gain Preferred Enemy (Psykers). Karamazov has this trait by default. It's alright, but a Psyocculum in the unit renders it useless, so...be careful. *'''5- Will of Iron:''' The Warlord and his unit gain Adamantium Will. If your Inquisitor is a Psyker, this makes you Deny on a 4+, pretty sweet. *'''6- Master of Interrogation:''' Enemy Infiltrators can't be set up within 24" of the Warlord. If you also took 3 servo skulls, well, just laugh at your opponent as you ask them to set up Infiltrators. Considering how rare they are now, though...you might not even get a giggle. Still cool. ====Xenos==== *'''4- Xeno Hunter:''' The Warlord and his unit have Preferred Enemy (Xenos) when targeting enemy non-vehicle units from the following lists: Dark Eldar, Eldar, Necrons, Orks, Tau, and Tyranids. Pretty sweet, not gonna lie. Can be fuck-mothering useful if you're actually facing one of those units. *'''5- Xenotech Collector:''' The Warlord gains a 6++, and one of the Warlord's ranged weapons gains S+1 and Rending for the duration of the battle. One of the only ways to give an Inquisitor an Invuln save. *'''6- Purity of Mankind:''' Humanity Fuck Yeah in game. The Warlord and his unit gain Hatred. ====Malleus==== *'''4- Daemonhunter:''' The Warlord and his unit gain Preferred Enemy (Daemons). Coteaz has this by default. See the other two, it's conditional at best, but can be damn nice in the right spot. *'''5- Incorruptible:''' All units with the Daemon USR within 12" of the Warlord suffer a -1 penalty to their invulnerable save on top of any other modifiers. Watch Daemons weep if you combine this with a Grimoire of True Names and a right roll on a Daemonblade. *'''6- Forbidden Lore:''' If the Warlord is a Psyker, he generates a bonus Warp Charge each turn; otherwise, the Warlord gains Adamantium Will. Awesome. Just awesome. It lets you cast Prescience and get a Force weapon strike! Win-Win! The other one doesn't apply, you should ALWAYS take a psyker as an Inquisitor.
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