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Warhammer 40,000/6th Edition Tactics/Militarum Tempestus
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===Allies=== '''Battle Brothers''' * '''Astra Militarum''' - If you run AM as your primary detachment and aren't taking other allies, a good way to get Scions as scoring troops (as opposed to their elite role within the AM codex). If Scions are your main detachment, the AM can provide the numbers and heavy artillery that the Scions lack. * '''Adepta Sororitas''' - <s>They don't have anything better than you besides their AoF and power armor, so if you're expecting something effective out of this, don't waste your breath.</s> Hello, Witch Hunters codex anyone? Scions can be the Hammer to these fine ladies' Anvil. Girls bring the meltas, boys bring the plasma. Fast [[Taurox|TaurBoxes]] can exploit the havoc caused by those [[Awesome|scouting, cover ignoring meltas]], and the boys can provide plasma support along with Valkyries. Girls can bring power blobs to hold objectives and castled up Exorcists for heavy fire support. Plus you can run it like a Schola Progenium class reunion. * '''Blood Angels''' - Given that these Glory Boys aren't exactly made for [[RIP_AND_TEAR|gettin' stuck in]], Blood Angels deliver a deep dish pizza of melee [[Rape|punishment]]. Those sanctioned [[Ork|Trukks]] can carry Auger Arrays, allowing Vanguard Veterans to arrive in position for a [[Anal_circumference|perfect assault]]. Most of their vehicles are fast, just like the boys' [[METAL_BOXES|glass boxes]], so they can screen until its time to bring down some angry <s>[[Vampire_Counts|vampires]]</s> angels. Death Companies provide some delicious first turn drop pods to give the enemy [[DISTRACTION_CARNIFEX|something to think about]] instead of just popping boxes. In the end, its two offense oriented armies with [[Shooty|complimenting]] [[Choppy|tastes]]. Just beware their price tag. * '''Dark Angels''' - Decent if they're allies, Deathwing Knights are great deep striking in and soaking up fire while smashing shit, especially if an Interrogator Chaplain is with the squad. Vise versa, MT as allies brings them the fliers they need, and cheap scoring units (When put aside with Deathwing) makes their job easier in hunting <s>the Fallen Angels of the chapter</s> THE ENEMY OF THE EMPEROR THAT HAVES NO RELATIONS WITH THE DARK ANGELS!! * '''Imperial Knights''' - Taking these things can take a fuckton of heat from you. Just make sure the Knight can actually survive whatever you throw it at. * '''Inquisition''' - Do take them. They'll give you back some actually sturdy transports, Servo Skulls for even more accurate deep striking, and additional twin-linking power. Plus, you get a free allies slot! * '''Grey Knights''' - "I never created anything called Grey Knights." Emperor Text to Speech jokes aside, they are similar to the Inquisition. They make up their lack of ability to be a free allies detachment and being the Warlord with lots of psykers and being great in close combat with close range dakka. Also, because you miss Daemonhunter's codex. * '''Legion of the Damned''' - They might have some good armor, but don't trust on them to be there for you unless you made them warlord and rolled Never Too Late, Never Too Early. Don't forget to nab another ally, though. * '''Space Marines''' - Can take quite a few locator beacons to drop your guys where you want. A few drop pods and a scout bike squad can keep the enemy penned up and ready for the scions to drop in. * '''Space Wolves''' - Grey Hunters, Thunderwolf Calvaries, Long Fangs and Wolf Guards? Oh my, the Wolf chapter have a lot of options to take indeed. Much like Dark Angels, your fliers are really helpful here as they have none. '''Allies of Convenience''' * '''Eldar''' - '''Desperate Allies''' * '''Dark Eldar''' - * '''Tau''' -
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