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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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====Warlord Traits==== #'''Aspect of Death:''' Enemy units suffer 1 unsaveable wound per point when they fail a fear test. (Space Marines do not Ignore Fear. But, they just pass Fear Test automatically) #'''Glory of Battle:''' ''Rampage''. Epic on a Bloodthirster, who most likely will be outnumbered. #'''Oblivious to Pain:''' ''Feel No Pain'', and all Daemons of Khorne units get 6+ FNP within 8". T3 on what would be most of the surrounding units and FnP means jack since all it takes is S6+ and it removes the slight FnP bonus. However, basic Feel No Pain is amazing on the Bloodthirsters. Still giving FNP against small arms fire to blood letters is still a benefit and blood crushers need strength 8 to ID so don't underestimate what this can do. #'''Immense Power:''' +1 Strength. Stacks with ''Furious Charge'' to bump the big guy to S8 on the charge so you will be instant-deathing most characters by default, but not enough of a difference to warrant a Warlord trait rule. Skip. #'''Devastating Blow:''' A crazier version of Smash: sacrifice all but 1 attacks to make a single SD AP2 hit. No limit on how many times you can do this in one game, and has the potential to make a seemingly nonthreatening Herald much more dangerous than it would be otherwise. #'''Rage Incarnate:''' Warlord and all Khorne Daemons in 8" have the ''Rage'' USR. Not so useful on the Bloodthirster of Incessant '''RAGE''' (hinthint), but Rage on Bloodletters and Hounds is a godsend.
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