Editing
Warhammer 40,000/7th Edition Tactics/D-99
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Elites=== * '''D-99 Decimation Squad''': Fuck yeah, your best unit. There's little reason to not get more snipers, as they can get a vox caster (it works wonders with your scanners) and magnoculars for some sweet 60" sniping. If you're worried about them getting into combat, give them some breacher charges and nobody will ever want to charge them. If you do want to get regular Veterans though, give them breacher charges, infiltrate near a CC oriented unit and try your hardest to get them into combat (just dare your opponent to charge you). Veterans with breacher charges also make a fantastic Distraction Carnifex. Something important to note is that they cannot take a Valkyrie, but with Infiltrate, why would you need to? ** ALTERNATE NEGATIVE NANCY TAKE: these guys will never get much done in a game when compared to your other elite choices. The sniper rifles will rarely kill anything per game, despite their range, and if you do decide to infiltrate them up close with the breacher charges, they are likely to just die from a flamer. While they are a cool unit, they just don't do much. * '''D-99 Extermination Squad''': Where Decimation squads run on subtlety and shooty, these boys get flamers. Lots of them, INCLUDING the sergeant. Upgrading to heavy flamers might seem a little weird, but since you should have preferred enemy they'll actually be far better than you against T3. If for some reason you want to be more shooty though, you can exchange that for grenade launchers, but if you do so you should give them breacher charges, since they'll be far more like to be charged than if they're armed with flamers, and since these guys can take Valkyries and DS with them, enjoy incinerating FUCKING EVERYTHING. Of special note is you can skip the Sergeants close combat upgrades, if you feel like you're going to get into close combat, even with the heavy flamers, just stock up on breacher charges. * '''D-99 Execution Squad''': They start off pretty unimpressive, with only 4 guys and a sarge with options for shotguns everywhere. But the kicker is that the goons get to grab plasma and melta. ALL OF THEM. Just imagine how that'll be when you Deep-Strike it to hell. Dropping a kitted squad at the rear flank of a force to blast them to shit is AWESOME, if not pricy. They also have monster hunter. In the age of dickhead MC's this is beyond useful. Deepstriking 10 of these with Plasma, a Vox Caster and then boosting them with a scanner is the answer to half the bullshit units in the game and will cost a neat 255 points.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information