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Warhammer 40,000/7th Edition Tactics/Imperial Guard
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===Special Issue Wargear=== Solid choices overall for the Imperial Guard, this is the list Lord Commissars and Company Commanders may take from in addition to the Heirlooms of Conquest. *'''Camo Gear''' +1 to Cover Saves, 6+ Cover in the open. Stacks with Stealth, Shrouded, Going to Ground, intervening models, etcetera. It's not very expensive at 5 points, so is usually an auto take. The Company Command Squad except for the Commander can take this at like 2 points per model. *'''Carapace Armor''' - While a step up by granting a 4+, being 5 per model makes it a rather pricey method, so ignore the idea unless you absolutely need a team on the field. Of course, Company Command Squads except for the Company Commander get it at a discount price, so there is indeed that to consider.(15pts for 10 vet's carapace isn't that bad- especially for taking objectives) *'''Krak Grenades''' - Because Guardsmen aren't Space Marines they have to shovel out an extra points to get these things. A squad of Guardsmen with these can glance AV12 (and have a reasonable chance to penetrate AV10) and below to death in a heartbeat though! Lord Commissars start out with these by default, be mindful of that. *'''Melta bombs''' - 5 points for a S8 AP1 Armorbane attack on a vehicle or Monstrous Creature. Both Company Commanders, Lord Commissars, and Sergeants/Veteran Sergeants get these. If you're taking a Priest with your blobs, it's recommended you take these to deter any Walkers/MCs your opponent will inevitably throw at you to slow them down. Also makes Knights think twice before they come to stomp on you.
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