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=====Technomancy===== The discipline to use for mechanized armies. Also fares very well with Imperial Guard allies. Heck, a Wyrdstorm Brotherhood and a CAD of tank-heavy Guard makes this all kinds of epicness. Primaris '''Subvert Machine''' - 18" Malediction. Select a weapon on an enemy vehicle. You and your opponent roll a die. If he rolls higher, nothing happens. If you draw, that weapon can only shoot snap shots. If 'you' roll higher, you [[Awesome|take control of said vehicle's weapon for a turn.]] This will be horrible if your enemy has a Superheavy of some kind (Lord of Skulls, Stompa, Baneblade variants, Knights), and given the current meta, it's common to see an Imperial Knight ally. The only drawback is the range, though there's [[Terminator|a few]] [[Bike Squad|different ways]] [[Drop Pod|to handle it]]. #'''Blessing of the Machine''' - WC1. Range 24 Blessing which targets a single vehicle. It now ignores Crew Shaken, Crew Stunned, and either gives it Power of the Machine Spirit, if the target already has PotMS it instead gains +1 BS . #'''Machine Curse''' - WC1. Focused Witchfire. Smacks a vehicle with 3 S1 AP- Haywire hits. #'''Reforge''' - WC1. Blessing that either restores 1 hull point, or repairs either an immobilized or destroyed weapon result on a single vehicle, it also gives the vehicle IWND. #'''Warpmetal Armour''' - WC1. Blessing that grants all vehicles in a unit plus 1 AV to all sides for a turn. Or, if put at a non-vehicle unit, +1T. Welcome to AV15 Spartan Assault Tanks/Leman Russes/Land Raiders. And [[Necrons|Gauss Weaponry]] still doesn't give a shit. #'''Fury of Mars''' - WC1. A S1 Haywire Beam. #'''Machine Flense''' - WC2. Focused Witchfire, 18". Target loses D3 HP. For each HP lost, inflicts D6 S4AP6 rending hits to a nearby enemy unit.
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