Editing
Warhammer 40,000/8th Edition Tactics/Chaos Daemons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Tzeentch Discipline=== Only {{W40kKeyword|Tzeentch}} {{W40kKeyword|Daemon}} {{W40kKeyword|Psykers}} may roll powers on this chart. #'''Boon of Change:''' An ok, but not really power. WC7 selects a {{W40kKeyword|Tzeentch}} {{W40kKeyword|Daemon}} unit within 18" and gives it a mutation! d3- 1:(is +1 Attack), 2:( is +1S) , and 3 :(is +1T). #*Good for buffing up {{W40kKeyword|Tzeentch}} HQ's (T8 LoC is nice) and CSM allies (notably Daemon Engines), but rather useless on most Tzeentch Daemon Squads. #'''Bolt of Change:''' Basically a targeted Smite. WC8 now, a little bit easier to cast. However, auto causes an enemy unit within 18" to take d3 Mortal Wounds! If you kill a character, it becomes a spawn! Also it says clearly in the codex that you have to pay reinforcement points for the spawn in competitive games, which is fucking stupid. #'''Gaze of Fate:''' WC6. If manifested, you can re-roll a single die roll later that turn. Free re-rolls are always useful and it does not eat a command point. #'''Treason of Tzeentch:''' The cool one. WC8. You can choose an enemy character within 18", except the enemy warlord. It is then yours for the Shooting, Charge and Fight phases! Edit: as well as beating the WC8 you must also then roll HIGHER than the target's leadership on 2 dice (and that's before modifiers by the way), considering that most Characters have a higher than average Leadership value this power becomes vastly unreliable and a very rare sight. Although bear in mind that most imperial knights have the character keyword so if you get this off on one of them you'll see a massive pay off no doubt. #'''Flickering Flames:''' WC5. A friendly Tzeentch unit within 18" gets +1 to wound rolls when shooting. Your Horrors can now hold their own in the shooting phase even without smite spamming with this active. Also useful on a unit of Flamers next to a Herald: S5 flamers with +1 to wound will wound most non-vehicle/monster units in the game on 2+. #'''Infernal Gateway:''' WC 8. If manifested, identify the nearest visible enemy model within 12" of the psyker. Enemy AND friendly units] within 3" of the targeted MODEL take d3 mortal wounds or d6 instead if you manifest this with a 12+. Ideal for punishing enemies that like to huddle close to characters with auras. Rejoice! The god of magic has blessed his lesser manifestations with a discipline that's actually worth using! * Overall you should probably run Boon of Change or Flickering Flames on your heralds, theyโre the only powers they can (somewhat) reliable cast. * Never take Bolt of Change on Heralds, because Smite is a lot easier, has 50% more range and higher average/potential damage. On a big bird/Kairos taking/casting Bolt of Change is ok, as they will succeed more often and they can cast it in addition to Smite. * Treason of Tzeentch is unreliable in extreme, e.g. on a character that has LD7, you need to roll 8+ two times in a row and everything with LD10 is basically immune to this power. *Infernal Gateway is also tough to activate without the Minions of Magic strat, but unlike Smite or Bolt of Change it can hit multiple units at once. Just make sure it doesn't hit your own units in the process though. *Gaze of Fate is an absolute must-have no matter what your plan is. It's practically a CP re-roll that doesn't use up the CP- which means you can use them on other Stratagems instead. Always have at least one Psyker that can use it at any given time.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information