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Warhammer 40,000/9th Edition Tactics/Adeptus Mechanicus
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===Stratagems by Phase=== <tabs> <tab name="Before Battle"> *ARCHEOTECH SPECIALISTS (Requisition): If your Warlord is {{W40kKeyword|Adeptus Mechanicus}}, pick one {{W40kKeyword|Adeptus Mechanicus}} {{W40kKeyword|Character}} and give them any relic they can hold. This is how you make an Enginseer into a relic caddy for backseat supervision, or buff a Priest. *ARTEFACTOTUM (Requisition): 1CP cost, usable only once per battle (twice in Strikeforce, thrice in Onslaught). Lets you give one {{W40kKeyword|Skitarii}} Princeps a relic (The Cage of Varadimas, the Temporcopia, The Omniscient Mask, or The Skull of Elder Nikola), so long as they can wield it according to the relic's description. *HOST OF THE INTERMEDIARY (Requisition): One {{W40kKeyword|Skitarii}} Princeps gets a Skitarii Warlord Trait; as ever, the WLT can't be used by another model in your army. Very good for creating a front-line mini-Marshal, like giving Eyes of the Omnissiah to a Ruststalker Princeps. *MECHANICUS LOCUM (Requisition): Host of the Intermediary for Tech-Priests. Applies to one {{W40kKeyword|Adeptus Mechanicus}} {{W40kKeyword|Character}}, giving them a Tech-Priest WLT. *BOLSTER DEFENCES (Mechanicus Defence Cohort β Strategic Ploy) *CYBERNETICA COHORT (Specialist Detachment) *SERVITOR MANIPLE (Specialist Detachment) **ENHANCED BIONICS (Servitor Maniple) *INDENTURED MACHINES (Agripinaa β Requisition) *LEGIO TELEPORTARIUM (Lucius β Wargear) *KNIGHT OF THE IRON COG (Metalica β Requisition) </tab> <tab name="During Deployment"> *CLANDESTINE INFILTRATION (Stygies VIII β Wargear) </tab> <tab name="Any Phase"> *BENEVOLENCE OF THE OMNISSIAH (Epic Deed) *BINHARIC OVERRIDE (Strategic Ploy) *MACHINE SPIRITβS REVENGE (Strategic Ploy) *OVERLOADED SYSTEMS (Wargear) *BIONIC ENDURANCE (Skitarii Veteran Cohort β Strategic Ploy) *RAD-OVERSATURATION (Metalica β Battle Tactic) </tab> <tab name="Friendly Command Phase"> *DATA-BLESSED AUTOSERMON (Epic Deed) *MACHINE SPIRIT RESURGENT (Epic Deed) *TECH-ADEPT (Epic Deed) *RAD-BOMBARDMENT (Mechanicus Defence Cohort β Strategic Ploy) *ORDER IN ANARCHY (Metalica β Battle Tactic) </tab> <tab name="Friendly Movement Phase"> *CIRCUITOUS ASSASSINS (Strategic Ploy): For 1CP, a {{W40kKeyword|Sicarian}} unit gets removed from the board and can be set back up on the battlefield in the reinforcement phase of your next turn. Standard reinforcement rules apply: they have to be set up within 9" of any battlefield edge and more than 9" away from any enemy models. *DUNESTRIDERS (Battle Tactic): Ironstriders, Dragoons, and Serberys units get 6" movement when Advancing, any Heavy weapons become Assault, and they don't suffer the usual -1 to hit after advancing. Really goddamn useful for getting your laschickens into position or threatening a turn 1-2 charge with the Dragoons/Serberys skirmishers. *ELECTRO-FILAMENT COUNTERMEASURES (Wargear) *SEISMIC BOMB (Wargear): Used in the movement phase, once an Archeopter Fusilave finishes its move. One unit that isn't {{W40kKeyword|Titanic}} or {{W40kKeyword|Fly}}-ing has its move, advance, and charge roles halved until your next movement phase. This is really useful for tying up enemy powerhouses, like high-damage tanks or melee blenders. *TECH-ADEPT (Epic Deed) *EXPEDITED PURGE PROTOCOL (Skitarii Veteran Cohort β Strategic Ploy) *STRAFING FIRE RUN (Cybernetic Cohort) *MARCH TO WAR (Metalica β Battle Tactic) </tab> <tab name="Enemy Movement Phase"> *DEEPLY SUNK TALONS (Strategic Ploy): Lets your Pteraxii prevent an enemy unit from Falling Back on a 2+ roll. *INFOSLAVE SKULL (Wargear) </tab> <tab name="Enemy Psychic Phase"> *STEEL MIND, IRON LOGIC (Graia β Wargear) </tab> <tab name="Friendly Shooting Phase"> *ARC GRENADES (Wargear): Pteraxii Skystalkers only, targeting a vehicle in 6" of the unit. Gives you a 4/6 chance of D3 mortal wounds, 1/6 chance for 2D3 mortal wounds, and 1/6 chance of doing nothing. Usually not worth it due to simple unpredictability and the randomised mortal values. *ELECTROMANCERβS WRATH (Battle Tactic) *ELIMINATION VOLLEY (Battle Tactic) *ENRICHED ROUNDS (Wargear): [[Rape|For 1CP, your Vanguard's radium carbines auto-wound on unmodified 4+ hit rolls against non {{W40kKeyword|Vehicle}} units]] (note that re-rolled dice with no other modifiers are "unmodified"). Very effective and cheap on 20-man Vanguard units, and also a very good way of becoming [[That Guy]] if it's spammed all across the board. *GALVANIC VOLLEY FIRE (Wargear) *BINHARIC OFFENSE (Skitarii Veteran Cohort β Battle Tactic) *CITATION OF RUIN (Mechanicus Defence Cohort β Battle Tactic) *PRE-CALIBRATED PURGE SOLUTION (Mechanicus Defence Cohort β Battle Tactic) *NOOSPHERIC MINDLOCK (Servitor Maniple) *DEAFENING ASSAULT (Metalica β Wargear) *EXTINCTION ORDER (Metalica β Epic Deed) *PLASMA SPECIALISTS (Ryza β Battle Tactic) *PURITY OF THE MACHINE (Metalica β Battle Tactic) *WRATH OF MARS (Mars β Battle Tactic) </tab> <tab name="Enemy Shooting Phase"> *INCENSE EXHAUSTS (Wargear) </tab> <tab name="Friendly Charge Phase"> *CRUSHING WEIGHT (Strategic Ploy) *POWER SURGE (Cybernetica Cohort) </tab> <tab name="Enemy Charge Phase"> *TACTICA OBLIQUA (Strategic Ploy) </tab> <tab name="Any Fight Phase"> *ASSASSIN CONSTRUCTS (Battle Tactic): {{W40kKeyword|Sicarian}}s only, gives all models in the unit an extra attack if they were charged or charged someone. Combine this with Machine Superiority and the Temporcopeia/Cage of Varadimas on a Ruststalker unit to make your opponent cry. *CHAIN-TASER PROTOCOLS (Wargear) *DATASPIKE (Epic Deed) *ELECTRO-SHOCKED (Strategic Ploy) *MACHINE SUPERIORITY (Battle Tactic) *ZEALOUS CONGREGATION (Battle Tactic) *AGGRESSION OVERRIDE (Skitarii Veteran Cohort β Battle Tactic) *BLARING GLORY (Metalica β Strategic Ploy) </tab> <tab name="Any Morale Phase"> *ACQUISITION AT ANY COST (Strategic Ploy) *OMNISSIAH'S EXALTATION (Metalica β Strategic Ploy) </tab> <tab name="End of Friendly Turn"> *BOOSTER THRUST (Strategic Ploy): Lets your Pteraxii fuck off back into deepstrike at the end of your turn, but '''cannot''' be used if they've been set up on the field this turn. Nowhere near as useful as it used to be, but can get your glass cannons out of a pinch if absolutely necessary. </tab> </tabs>
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