Editing
Warhammer 40,000/9th Edition Tactics/Chaos Daemons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Psychic Powers== <tabs> <tab name="Pandaemoniac Discipline"> Only {{W40kKeyword|Tzeentch Daemon Psykers}} may roll powers on this chart. #'''Boon of Change:''' WC6, 18" blessing: Selects a {{W40kKeyword|Legiones Daemonica Tzeentch}} unit within 18" and give it a mutation on 1d3! ##+2M ##+1S ##+1T #*Good for buffing up {{W40kKeyword|Tzeentch}} HQs (T8 LoC is nice) and Screamers, but rather useless on most other Tzeentch Daemon units because you can't control which mutation you get. #'''Bolt of Change:''' WC7, 18", witchfire: Roll 9d6, dealing a mortal wound for each 5+, plus an additional MW for any casualties you make to a max of 3. Basically a targeted Smite, kinda, but with an average of 3 damage. Really good at clearing 1W units. #'''Gaze of Fate:''' WC6: Lets you retain 2 unspent WSP for the turn. Useless if you soup with a non-daemon faction. #'''Treason of Tzeentch:''' WC8, 18", malediction: You can choose an enemy unit within 18". It cannot be affected by auras. #'''Infernal Flames:''' WC7, 18", witchfire: A friendly {{W40kKeyword|Tzeentch Core}} unit within 18" gets +1 to wound rolls when shooting. Your Horrors can now hold their own in the shooting phase spamming with this active. Also useful on a unit of Flamers next to a Herald: S6 flamers with +1 to wound will wound most non-vehicle/monster units in the game on 2+. #'''Infernal Gateway:''' WC8, 18" witchfire: If manifested, identify the nearest visible enemy unit within 18" of the psyker. That enemy AND friendly units within 3" of the targeted unit take 1d3 mortal wounds or a flat 3 instead if you manifest this with a 12+. Ideal for punishing enemies that like to huddle close to characters with auras. </tab> <tab name="Warprot Discipline"> Only {{W40kKeyword|Nurgle Daemon Psykers}} may roll powers on this chart. #'''Stream of Corruption:''' WC6, 12", witchfire: Flinging ' d3 mortal wound' poo on the closest enemy unit within range or d3+2 if said unit has 11+ models. #'''Fleshy Abundance:''' WC7, 18", blessing: One friendly {{W40kKeyword|Legiones Daemonica Nurgle}} unit gains +1T. #'''Nurgle's Rot:''' WC7, 6", witchfire: Roll 2d6 for every unit within 6" of the Psyker, if it beats that unit's toughness, the unit suffers d3 mortal wounds or d6 mortal wounds if the result is twice their toughness. #'''Shrivelling Pox:''' WC6, 18", malediction: Until the start of your next psychic phase, one enemy unit has -1 toughness. Yes, this can affect vehicles. Combo with Virulent Blessing for extra Nurgle-tainted cheese. #'''Virulent Blessing:''' WC6, 18", blessing: A friendly {{W40kKeyword|Nurgle Daemon}} unit within range gets +1 damage to melee weapons. #'''Malodourous Pall:''' WC8, 18", malediction: Target enemy unit can't do actions & fails current one (if applicable) and loses obsec. </tab> <tab name="Soulstain Discipline"> Only {{W40kKeyword|Slaanesh Daemon Psykers}} may roll powers on this chart. #'''Cacophonic Choir:''' WC7, 18", witchfire: Roll 3d6 targeting closest visible enemy unit within 18". That unit suffers a mortal wound for each point that your 3d6 exceeds their leadership. It's basically a gambler's version of Smite. #*The benefit this power has over other leadership bombs is that it doesn't rely on the enemy failing a morale test for it to be effective. Armies whose morale loses are capped at one (like Dark Angels) or normally have such low model counts that they never worry about morale (like Custodes) are just as susceptible to Slaaneshi mind-fuckery as everyone else. This also means that single-model units that normally never take morale tests can be affected. It also helps that your entire army has Daemonic Terror fucking with those numbers too. #*Tyranids in particular, can go fuck themselves. Synapse only lets units automatically pass morale checks, it doesn't modify their generally terrible leadership. For reference, a mighty Carnifex has a base leadership of ''six''. Bask in your opponent's despair when his bioengineered killing machine shits itself to death. #'''Symphony of Pain:''' WC7, 18", malediction: One enemy unit within 18" suffers -1 To-hit until the start of your next psychic phase. Potentially a great pick against more Elite Armies. #'''Hysterical Frenzy:''' WC7, 18" blessing: Targets a friendly unit of {{W40kKeyword|Legiones Daemonica Slaanesh core}} unit, it gains +1 attack and any natural 6s to hit deal an additional hit. Simple, yet powerful. #'''Delightful Agonies:''' WC6, 18" blessing: Select a friendly {{W40kKeyword|Legiones Daemonica Slaanesh Core}} unit within 18" of the psyker. They get a 5+ FNP save. Make your squishy guy-girls less squishy. #'''Pavane of Slaanesh:''' WC6, 18", witchfire: select an enemy unit within 18" and roll a d6 for each model in it. On a 5+, the unit takes a mortal wound, up to a maximum of six mortal wounds. An excellent horde-buster that gets more powerful with the size of the targeted unit. #'''Phantasmagoria:''' WC7, 18", witchfire: Roll 6d6, for each roll of 5+ the enemy unit suffers a mortal wound, in addition, that unit get -1 Leadership until your next Psychic phase. Greatly stacks with other -LD sources and Cacophonic Choir. Even better, this can let you drop a surprise chariot or daemonettes right up the wrong side of an enemy's flank in a mono-daemons army. </tab> <tab name="Noctic Discipline"> Available to Be'lakor and Disciples of Be'lakor psykers. Both Daemon and Marine alike. #'''Shrouded Step:''' WC6. Range: 18". Blessing. If manifested, select one friendly {{W40Kkeyword|disciples of bel'akor}} unit within 18" of this {{W40Kkeyword|psyker}}. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. If that unit Remained Stationary this turn, it is instead treated as having made a Normal Move this turn. #'''Wreathed in Shades:''' WC7. Range: 12". Blessing. If manifested, select one friendly {{W40Kkeyword|disciples of bel'akor}} unit (excluding {{W40Kkeyword|monster}} and {{W40Kkeyword|vehicle}} units) within 12" of this {{W40Kkeyword|psyker}}. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. #'''Pall of Despair:''' WC7. Range: 18". Malediction. If manifested, select one enemy unit that is within 18" of and visible to this {{W40Kkeyword|psyker}}. Roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase. #*If that unit has any Aura abilities, select one of those abilities. Until the start of your next Psychic phase, that unit loses that ability. #*Until the start of your next Psychic phase, that unit cannot perform actions (if that unit is currently performing an action, it immediately fails). #*Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight that phase until after all eligible units from your army have done so. #'''Voidslivers:''' WC5. Range: 12". Witchfire. If manifested, select one enemy model within 12" of and visible to this {{W40Kkeyword|psyker}}. Draw a line between any part of this {{W40Kkeyword|psyker}}'s base and any part of the selected model's base (or hull): #*The selected model's unit suffers 1 mortal wound (if that unit contains 11 or more models, it suffers D3 mortal wounds instead). #*Every other enemy unit that this line passes over or through suffers 1 mortal wound (if that unit contains 11 or more models, it suffers D3 mortal wounds instead). #'''Penumbral Curse:''' WC7. Range: 18". Malediction. If manifested, select one enemy unit within 18" of this {{W40Kkeyword|psyker}}. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll and reduce the Armour Penetration characteristic of that attack by 1. #'''Betraying Shades:''' WC6. Range: 18". Witchfire. If manifested, select one enemy unit within 18" of and visible to this {{W40Kkeyword|psyker}}. Select up to 6 models in that unit, and add together the unmodified Attacks characteristics of those models. Roll a number of D6 equal to the total (for example, if five of the selected models had an Attacks characteristic of 2, and one had an Attacks characteristic of 3, you would roll thirteen D6). If the result of the Psychic test was 11 or more, add 1 to each dice result. For each roll of 6+, that unit suffers 1 mortal wound. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information