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===={{W40Kkeyword|Questor Imperialis}}==== * '''The Imperialis Allegiance Oath - Vow of Honour:''' +1" to advance and charge rolls, you can ignore any or all modifiers to Advance and Charge rolls, and +1" to pile-ins and consolidations. While not as aggressive as Iconoclast Knights, this places an increased focus on charging and the boost to pile-in range lets your massive walkers slip into melee without charging. ====={{W40Kkeyword|[[House Cadmus]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, there is only the hunter and his prey.<br> Thematically, House Cadmus are the huntiest hunters to ever hunt. They're all about the fight phase and making the most of your close quarters prowess.<br> On the tabletop, they specialize in ensuring wounds are delivered to their target. While their relic and Stratagem lend themselves to shooting, their real meat and potatoes lie in getting up in the enemy's face and throwing all that weight around <br> <div class="mw-collapsible-content"> '''Household Traditions - Hunters of the Foe:''' Now has two abilities. You can re-roll wound rolls when fighting a unit of 6+ models, as well as re-rolling a wound roll of 1 if they're not Vehicles or Monsters. Truth be told, they're kind of redundant unless you're fighting blobs of cultists or gaunts. *Counterpoint. You can wreck vehicles in melee with no issues at all. Where knights struggle is against melee hordes where they get bogged down. Now that all knight weapons come with a sweep weapon profile you can wound all infantry in the game on a 35/36 while deal huge amounts of damage with ap others armies have to go to dedicated units for. The rerolling all wounds is redundant however unless you’re fighting T5 units (“cough” custodes “cough”) while just using your feet. '''Warlord Trait -Veteran of Gryphonne IV:''' All incoming melee damage is reduced by one to a minimum of 1. *Basic but a nice middle finger to heavy all those high rate of fire weapons which have received a damage boost this edition. '''Relics - The Hunter's Eye:''' {{W40Kkeyword|Questoris-Class}} or {{W40Kkeyword|Armiger-Class}} knights only. Nullifies cover bonuses against the user's attacks. Very handy if you play on tables with lots of terrain. *Situational, but as cover bonuses covers a lot of different buffs this edition it has its place. '''Stratagems -Bio-scryer Cogitator Array (1/2 CP):''' Lets you immediately shoot at a unit that is set up from tactical reserve, provided it shows up within 12". Notably, this does NOT impose a to hit penalty, setting it apart from other similar stratagems. Not to mention having a Crusader pump a tank squad's worth of firepower into an opportunistic deepstriker is better than other armies infantry-only responses. 1 CP for Armigers, 2 CP for everyone else. '''Tactics:''' </div></div> ====={{W40Kkeyword|[[House Griffith]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, there is only room for brave knights who charge everything.<br> Thematically, House Griffith are more akin to historical knights with their focus on expensive, well armored, and elite units charging into their enemies to break them with superior might.<br> On the tabletop, Griffith make awesome use of the Knight's ability to simply walk out of combat with lesser foes. This allows you to get in some serious cycle charging turn after turn to ensure your Household Tradition's extra attacks are always active. <br> <div class="mw-collapsible-content"> '''Household Traditions - Glory of the Charge:''' Add +1 to the Attacks characteristic of a model during any turn in which it charged, was charged, or performed a Heroic Intervention. Yes, your Knights now have Shock Assault. While this no longer allows everyone to Heroically Intervene, you do have a Chivalric Vow that lets you do this. A 25% increase in damage output (20% for the gallant), for the melee focused knights this can be the difference between the Baneblade being able to quote “to be or not to be” at you. '''Warlord Trait - Master of the Joust:''' Your warlord is eligible to declare a charge in a turn in which it Advanced, which is very useful since Full Tilt was re-worked in the 9e codex. Remember that you get advance and charge buffs already. '''Relics - Mark of the Lance:''' When you finish your Charge move, roll a d6; on a 2-3 one enemy unit within 1" suffers D3 mortal wounds, on a 4-5 it suffers 3 mortal wounds, on a 6 it's D3+3. Combine with the knights ability to retreat and charge and you can put out a lot of wounds. '''Stratagems - Dragonslayer (2 CP):''' In the shooting phase or fighting phase, until the end of the phase, add 1 to the attack's wound roll vs vehicles or monsters. '''Tactics:''' </div></div> ====={{W40Kkeyword|[[House Hawkshroud]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, duty is eternal. Thematically, House Hawkshroud are the broest of the Knight Houses, often sending out Knights to help others. On the tabletop, Hawkshroud still fight harder longer thanks to their Household Tradition. Meanwhile, their strat and relic has been re-worked in 9e. <div class="mw-collapsible-content"> '''Household Tradition - Oathkeepers:''' Still has wounds count twice as many for the purposes of your Damage Chart, but you now count as having +1 more Honour point than you really have, letting you edge into Virtuous perks so long as you aren't Dishonoured. *Probably one of the best traits in the codex. The loss of effectiveness from damage can really gimp your knight, but if your enemy has to deal 18 wounds to your Questoris, 21 to your Dominus and 9 to your Armigers to even drop their statistics by one point, it means you can survive far longer putting out higher damage, and give you a definite edge against other knight armies, or armies that kill you with chip damage. '''Warlord Trait - Duty of Forsworn:''' Pick an enemy unit at the start of the game. Your Warlord adds +1 to all hit rolls against that unit. *Not always great, but put this on a Castellan and pick the biggest baddest thing they have and watch the look of fear on your opponent's face as you tell him your Volcano Lance is hitting on 2's. This is especially something to consider with certain Vows and Secondaries. '''Relic - Angel's Grace:''' {{W40Kkeyword|Questoris-Class}} or {{W40Kkeyword|Armiger-Class}} knights only. Get a straight up 5+++ against mortals AND a 6" aura that grants the 5+++ against mortals to Armigers. Much improved over the older version. '''Stratagem - Staunch Allies (2 CP):''' Now changed in 9e, you can no longer surprise people with an overwatch ambush. Instead, select one model 12" away from a model of yours that is being charged. You can perform a 6+D6" Heroic Intervention, which is incredible range and stacks with any other bonuses you may have for HI's. *Stacks perfectly with Defend Those in Need, as the Honoured ability lets all your knights Heroically Intervene. </div></div> ====={{W40Kkeyword|[[House Mortan]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, one must fight back against the darkness<br> Thematically, House Mortan is a dour House whose planet is perpetually shrouded in darkness and covered in monsters. The Knights must perpetually fight these dark monsters, developing their strength when the greater Imperium cannot aid them. <br> On the tabletop, Mortan's experience fighting in inky blackness translates to a skill in close-quarters, and some fun with hit modifiers. <br> <div class="mw-collapsible-content"> '''Household Traditions - Close-Quarters Killers:''' Straight up improved in 9e with now letting you re-roll melee hit rolls of 1, with zero qualifiers. '''Warlord Trait -Legacy of the Black Pall:''' Enemies must subtract 1 from their hit rolls targeting your Warlord from Shooting attacks further than 18". Useful, but only really on a backfield camping knight where they cannot be flanked by deepstriking foes. Can be combo'd with Gatekeeper for some lulz (Transhuman and -1 to hit). '''Relics - Honor's Bite:''' Replaces a Reaper Chainsword, now upgraded in 9e. Strikes become S+6 AP-4 6 damage, and wound rolls of 6 deal 3 extra mortal wounds, Sweeps triple attacks at S:User AP -4 2 damage and wound rolls of 6 grant 1 extra mortal wound. '''Stratagems - Slayer of Shadows (1 CP):''' Upgraded in 9e to now work in the shooting and fighting phases. One model can ignore any WS and BS modifiers for that phase. '''Tactics:''' </div></div> ====={{W40Kkeyword|[[House Terryn]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, fight for honor<br> Thematically, House Terryn are honorable Knights who fight to escape the mundanity of the traditions on their world.<br> On the tabletop, Terry hits hard and lots of times! <br> House Terryn is among the mightiest Knight Houses in the Imperium, and is one of the most unrelenting in their constant march to war in the Emperor's name. This is partially due to the incredibly complex, laborous, and torturous traditions Nobles are expected to follow... Unless they're at war. House Terryn is known for their exceeding gallantry and unrelenting assaults on the enemies of Mankind, and for their unrelenting commitment to their Knightly vows. One of the poster boys of the Imperial Knights, and the main poster boys for the Questor Imperialis Knights. Also they have a major role in the events of Psychic Awakening: Engine War, and its pretty cool. <div class="mw-collapsible-content"> '''Household Tradition - Gallant Warriors:''' When advancing or charging, roll an extra D6 and drop the lowest. Gets you up to places quicker and lets you run over and smash fools more reliably. '''Warlord Trait - Champion of the Household:''' Re-roll Advance and Charge rolls. '''Relics - Thunder of Voltoris:''' Replaces a rapid-fire battle cannon. 72" Heavy D6+6 S9 AP-2 D3 Blast, which is vastly improved over last edition's. '''Stratagems - Glory in Honour (1 CP):''' Sadly changed to adding +1 attack and letting you re-roll 1's to hit in melee. '''Tactics:''' </div></div>
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