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==Special Rules== *'''Objective Secured:''' As always, if your army is Battle-forged your troops have this. Almost all of your units have one or the other of the following: *'''Dimensional Translocation:''' Standard rule that consolidated all the Deepstrike-style datasheet rules from 8th Edition into a single army-specific universal special rule; when deploying your army you can set up a unit with this ability in reserves instead of deploying them on the battlefield, at the end of the movement phase of your 2nd or 3rd turn you can set up this unit anywhere on the battlefield so long as all of the models that are set up are more than 9" away from all enemy models. If these units are not set up in before your 4th turn these units are considered destroyed. *'''Dynastic Agents and Star Gods:''' {{W40kKeyword|Dynastic Agents}} and {{W40kKeyword|C'tan Shards}} in {{W40kKeyword|Necron}} detachments don't stop the rest of the detachment gaining a Dynastic Code, although they do not gain a code themselves, and only one {{W40kKeyword|C'tan Shard}} model can be taken in each detachment. Tesseract Vaults have the {{W40kKeyword|C'tan Shard}} keyword, so in a large game you could not have two Vaults within the same super-heavy detachment. *'''Living Metal''': Units with this rule recover one lost Wound at the start of each of your Command Phase, or D3 if they've got a Phylactery. All Necron units with more than 1 wound have this rule. **While Reanimation Protocols now doesn't favour multi-wound infantry as much, the addition of them all having wound recovery through '''Living Metal''' helps offset some of that hit. **Unlike SM self-repair options, living metal stacks with other necron heal/repair abilities, such as the spyder's fabricator array. *'''My Will Be Done''': Ability on your {{W40kKeyword|Overlords}}. During the command phase, One {{W40kKeyword|<DYNASTY> Core}} unit within 9" gains +1 to hit to both ranged and melee. **Anrakyr the Traveler's and Trazyn the Infinite's versions of this rule target a {{W40kKeyword|NECRON Core}} unit instead. This means they are the only Overlords that can use this ability on units, not in their own {{W40kKeyword|<DYNASTY>}}. This is the only reason they can use the ability at all, being {{W40kKeyword|DYNASTIC AGENTS}}. **Imotekh the Stormlord and Nemesor Zhandrekh can only affect {{W40kKeyword|Sautekh Core}}. Imotekh and Szarekh can also MWBD 2 {{W40kKeyword|Sautekh Core}} and {{W40kKeyword|Necrons Core}} units respectively due to being a Phaerons. *'''Quantum Shielding''': All {{W40kKeyword|NECRON vehicles}} get this, except {{W40kKeyword|AIRCRAFT}} and {{W40kKeyword|TITANIC}} ones (and TSK.) It combos well with '''Living Metal''''s regeneration to make them very tough to bring down. It includes a 5++ save and all wound rolls of 1-3 auto-fail against them, irrespective of other abilities. In addition, it comes with a 1 CP stratagem to give a unit with Quantum Shielding a 4++ save. *'''Reanimation Protocols''': At the end of any enemy attack (either melee or shooting), if the targeted unit wasn't destroyed, roll a D6 for every wound that the unit lost: you can spend the 5+ rolls to revive the models in that unit (1 dice = 1 wound, so for units of multiple wound models you need to use more rolls to revive a single model- you can't bring them back with less than their full number of wounds). When you have fewer 5+ dice than you have lost wounds on potentially revivable models, the Reanimation Protocols end, and the remaining models stay dead for the rest of the game. **The change to when Reanimation Protocols is triggered means that the only way to prevent it from happening entirely is to wipe out ''the entire unit'' in a single attack, which is easier said than done in most circumstances. **Unlike previous editions, slowly getting whittled down is a huge issue for units like destroyers. If only one dies during an attack, it has a 3% chance of returning. If your opponent manages to just kill 1-2 bigger bots per attack, you won’t get to use your special rule at all. *'''The Royal Court:''' Priority of Leadership. The order of who must be made your Warlord if present follows: {{W40kKeyword|The Silent King}} -> {{W40kKeyword|Phaeron}} -> {{W40kKeyword|Overlord}} -> {{W40kKeyword|Lord}} -> any other character. *'''Relentless March (Aura):''' This is on all your Nobles and the Royal Warden {{W40kKeyword|<DYNASTY> Core}} units within 6" gets +1" on Normal Moves and Advances. **This now works on all vehicles, so vehicle-heavy lists have become somewhat a bit more manouverable. *'''United in Destruction (Aura):''' Destroyer Lord's Lieutenant ability. gives {{W40kKeyword|<DYNASTY> Destroyer Cult}} units within 6" reroll wound rolls of 1. Note that this works for any {{W40kKeyword|<DYNASTY> Destroyer Cult}} within range of the Destroyer Lord. A Skorpekh Lord can, for example, buff Lokhust Destroyers (If that's the case, he's either too far away from the enemy, or the Lokhusts are way too close to them.) ==={{W40kKeyword|C'tan Shards}}=== Not a special rule but any {{W40kKeyword|C'tan Shard}} unit (excluding the Tesseract Vault) always comes with three special rules; *'''Enslaved Star God''': Cannot take a Warlord trait, Relic, and can't have other units "look out sir" for them. *'''Necrodermis''': Has a 4++ and can only lose up to 3 wounds per phase. **Definitely a rule to mention before the game starts, as it's definitely a nasty SURPRISE rule if opponent hasn't faced it before. Rule is rather reasonable UNLESS opponent is overly specialized in a particular phase of the game (like if they can only kill you with shooting). {{W40kKeyword|TAU}} in particular, find this one very difficult. *'''Reality Unravels''': When the model dies, it explodes on a 4+ and deals d3 Mortal Wounds to all units within 6". ===Command Protocols=== Your newest ability. If your Necron army all shares the same {{W40kKeyword|Dynasty}} and is led by a character you can secretly assign one of six Command Protocols to affect your army each of the first five battle rounds. When activated, you can '''choose one''' of two directives which will buff all models while at least one character is still alive; if you're of a specific named dynasty that matches a specific code, you get both directives at once. Note that this effect is not limited to {{W40kKeyword|Core}} units, so it can buff anything with a matching Dynasty. Also note that in order to access this, all units must be from the same dynasty, excluding Dynastic Agents and C’tan, meaning you can include the Silent King and still get them. On top of that, you can also pick one protocol that was not chosen (typically it will be only one) and that will be active the entire game (you chose which directive at the start of every battle round as usual). If you want to be cheeky, you can just pick your Dynasty's preferred protocol and have both directives active for the entire game. This goes a long way into making these protocols a lot less dead weight when the Marines get something just as powerful. *'''Protocol of the Conquering Tyrant (Sautekh)''': **Affected unit's aura abilities, as well as MWBD, Lord's Will, and Rites of Reanimation gain an extra 3" range. **Affected unit can shoot after Falling Back but gets -1 to hit when doing so. Basically the Ultramarines Chapter Tactic. *'''Protocol of the Eternal Guardian (Nihilakh)''': **Gain the benefits of light cover if the unit has not moved this battle round (pile in and consolidate doesn't count) - stacks with the Immovable Phalanx custom dynasty trait. **Unit counts as being in defensible terrain (can overwatch on 5s or get +1 to hit in melee). *'''Protocol of the Hungry Void (Novokh)''': **Affected unit gets -1AP to their melee weapons on an unmodified wound roll of 6. **Affected model gets +1S if it charged, was charged, or performed a heroic intervention this turn. *'''Protocol of the Sudden Storm (Nephrekh)''': **Affected unit gets +1M. **Affected unit can do actions and shoot in the same turn. This is <s>broken</s> <span style='color:green'>perfectly balanced (as all things should be)</span> if picked as the one active all the time and can lead you to farm points on points while not sacrificing damage potential. ''And remember, you don't even have to be Nephrekh to have this on all the time'' *'''Protocol of the Undying Legions (Szarekh)''': ** Gain +1 more wounds from Living Metal. Good on multi-wound units. In lists that make great use of multi-wound models, having this active the entire game can really upgrade your survivability. **Can re-roll one die each time you make Reanimation rolls. Good in mass infantry. *'''Protocol of the Vengeful Stars (Mephrit)''': **When each model makes a ranged attack, gain additional -1AP on an unmodified wound roll of 6. **If the enemy is within half weapon range, the target doesn't gain a cover bonus to their saving throw.
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