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===Army Rules=== Your monofaction bonus is Philosophies of War - pick one of the following Tactical Philosophies after determining who has first turn if your entire army is the same {{W40kKeyword|<sept>}}, ignoring {{W40kKeyword|tau auxiliary}}, {{W40kKeyword|supreme commander}}, or {{W40kKeyword|unaligned}}, and all of your non-{{W40kKeyword|tau auxiliary}} {{W40kKeyword|tau empire}} units benefit. That means Shadowsun, your only Supreme Commander, won't turn this off, <s>but Aun'Va and Aun'Shi ''will'', as their special rule doesn't cover this.</s> * Their Leadership Caste rule explicitly states they ''do not'' prevent any detachment they’re added to from being a {{W40kKeyword|<sept>}} detachment which is the only thing required to gain philosophies and so they ''won’t'' turn this off *{{W40kKeyword|Mont'ka}} is active from turn 1 to 3; you may advance or normal move and you count as having Remained Stationary until the end of shooting, and when shooting at the closest opponent within range (18" turn 1, 12" turn 2, and 9" turn 3), you can re-roll wound rolls of 1. Your markerlights will enjoy this. Remember that counting as remaining stationary after Advancing does not work for performing Actions, as clarified in an FAQ **Per the FAQ, a unit embarked on a transport that "counts as stationary" can't disembark. Just use the Combat Disembarkation strat, that's why it's there. **The Q2 2022 Dataslate have added two very fundamental changes to Mont'ka. The first is forcing you to target the closest enemy, which might not be such a big issue, but you're likely to see that happen once you see everything BUT your preferred target close in around you. The second is that you lost the AP boost, which increases the need for Markerlights and Ignoring Cover. *{{W40kKeyword|Kauyon}} is active turn 3 to 5, allowing you to fall back and shoot at -1 to hit, and when shooting at the closest unit (in a turn where you didn't fall back and aren't engaged), you get exploding hits (6+ turn 3, 5+ turn 4, 4+ on turn 5). Sounds rad on paper but in small scale games you might have already lost by the time this take effect! Much better in bigger games. **One of its weaknesses is that Shadowsuits anf Ghostkeels don't get to make the most of their scout deploy; Kauyon does well with units coming out of reserves, and does really well with Fusion weapons for multiple hits in later turns.
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