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=== Leviathan === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:LeviathanIcon.jpg|94px|left|]] The Hive Mind's will seeks to unify all through its synapse vessels. The poster children, and the largest Hive Fleet ever recorded, [[Hive Fleet Leviathan|Leviathan]] is built around Synapse and unit synergy. In practice this means you'll either receive buffs by being near Synapse creatures, or you'll be using their stratagem to overwhelm the enemy in numbers. <div class="mw-collapsible-content"> *'''Hive Fleet Adaptation''': ''Synaptic Control'': {{W40Kkeyword|SYNAPSE MONSTERS}} units gain Transhuman, with all wound rolls of 1-3 failing; if a Leviathan unit is within Synaptic Link range, they cannot be wounded on 1s and 2s. **It took a long fucking time, but Leviathan has now heen nerfed. As of the Q4 2022 Rebalance, Only Synapse MONSTERS gain transhuman. Warriors and Zoanthropes can provide synapse auras for swarms to get mini transhuman, but will no longer benefit. **Note that because the lowest toughness that synapse and non-synapse unit have are T5 & T3 respectively, this trait only kicks in on S6 or higher weapons, +1 to wound mechanics and poison abilities. *'''Adaptive''': Leviathan Units can reroll one hit roll every time they make an attack. **Great for character and monsters, terrible for swarms. If you're bringing a lot of guants or the like, I strongly recommend swapping this out. *'''Hyper Adaptation''': They may switch out their Adaptive trait for one in the HUNT or LURK biomorphologies. **'''Hunt:''' Good for your aggression. Ambush Predators gives you all the bodies for heroic intervention. Synaptic Goading and Augmented Ferocity are great for getting your forces into the fray immediately. **'''Feed:''' *'''Warlord Traits''': '''Perfectly Adapted''': Once per battle round, you can re-roll a single to hit, to wound, damage roll, advance roll, charge roll, psychic test, or saving throw roll. Save on that CP because you've got a ton of other uses for it. *'''Stratagems: ''Combined Assault(1 CP)'':''' Use during the Fight phase. Select an enemy unit within engagement range of at least 2 LEVIATHAN units from your army; all attacks targetting said unit improve their AP by 1. **Simplified from last edition, which required that it be a Fly unit and someone else. *'''Bio-Artefacts''': '''Preceptic Node''': Shoot at reinforcements (18") with a {{W40kKeyword|Core}} or {{W40kKeyword|Character}} unit within 6" of the character with this relic. Pick one unit to shoot once per phase, but you can shoot as many reinforcements that arrive so long as you have the units for it. *'''Psychic Power: ''Hive Nexus (WC6)'':''' Select a unit within Synaptic Link range of this Psyker, and a unit with a Synaptic imperative also within range of your Psyker. Until your next psychic phase, that unit acts as if it was under the effect of that Synaptic Imperative on top of the one that's already active for your army. *'''Tactics:''' Here are some tactics that are better off being used in a Leviathan Adaptation than any other. With Leviathan, monsters being transhuman are incredibly annoying to deal with. Unfortunately the way of the leviathan warrior spam is kind of dead right now since they don't get any transhuman, so Leviathan will mostly focus on big and small bugs, but not a lot of medium sized ones. </div></div>
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