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===HQ=== '''Ruinstorm Daemon Lord:''' Hardcapped at 0-1, the Daemon Lord is the equivalent of a Praetor for your forces who is always the Warlord when chosen. These guys are the equivalents to your greater daemons as an MC with Strength 8 and WS 6/BS 5 for a good all-rounder. Of course, his vital importance allows him to drop in guaranteed on the first turn. You must roll normally if you wait until Turn 2+. The Daemon Lord can bring a group of special Daemon Brutes who can take shots for the Daemon Lord like the true bodyguard they are. Your lord can forgo his retinue for the ability to soar among the clouds. Flying Monstrous Creatures are one of your few ways to deal with Flyers. A Daemon Lord can select from up to three emanations and has '''NO''' hardcap on Lord of Sorcery levels. Select Biomancy powers and you can easily have a S10 T9 A8 whirlwind of carnage for starters. *Although a Flying Monstrous Creature is not permitted to take a Brute retinue, this restriction does not apply if Wings are taken as an emanation. Allowing a Jump Monstrous Creature to take a retinue of Jump Pack Brutes. *Having a Brute retinue also allows an Independent Character to be attached to the unit in the form of a Chosen. This can give your Monstrous Creature ''Preferred Enemy'' and the possibility of an extra psyker granting stacking buffs to the squad and back to the Daemon Lord in turn. '''Ruinstorm Greater Daemon:''' These represent your ''normal'' greater daemons, we all know and love. They can select up to three emanations. *The issue here is that you aleady have multiple ways to get Monstrous Creatures in your army and only one way to get Independent Characters. Your first choice of Monstrous Creature should ''always'' be a Daemon Lord or special character as yoir centerpiece, leaving you only two more HQ slots in a regular FOC. If you were going to take a monstrous creature with wings then a Shrike would save you the HQ slot for more Chosen to attach to squads and provide buffs. '''Ruinstorm Daemon Chosen:''' These are your Heralds. Your only Independent Character capable of joining other units and with certain powers can make a unit that is very hard to remove. At the start of the game, they can select a ''Preferred Enemy'' of choice which will then confer on the squad, so be sure and chose emanations for everyone that fits them best. The Chosen can take three emanations of his own and is one of few units that can be a full blown psyker. *While it might seem counter intuitive, it might be best to take emanation options that don't turn Chosen into death machines. A single Chosen is actually weaker than a Daemon Brute, so they aren't exactly centrepiece units, you have Monstrous Creatures for that. Being a psyker is obviously your first choice, but a spare ranged attack would also not go amiss. *Aim for psychic disciplines that buff the squad they are attached to, such as Biomancy (Endurance) or Divination (Forewarning). When coupled with Preferred Enemy your Chosen can be more useful as a force multiplier compared to an expensive Greater Daemon who will be more inclined to buff themselves or just shooting MIND-BULLETS as opposed to enhancing their friends. *Do note that thanks to the wording, they can choose to have Terminal Lucidity Injectors, but can't qualify for any other psyarkana due to not being Legiones Astartes or being able to swap wargear. ====Special Characters==== '''[[Ka'bandha]], Daemon General of Signus:''' Ka'bandha costs over twice as much as a generic Daemon Lord, but for that you get WS9, T7, 8W, I6, 7 Attacks, and a 3+ save, as well as Sunder and It Will Not Die. His Emanations are preset as Horned Crown, Brass Collar, and Molten Blood. He adds +1 to the number of attacks he and allied models within 12" make from Rampage and also gets 4++ when in a challenge, and just in case something survived combat with him in a previous assault he can place a Hellstorm template that hits anything that it covers with S6 AP- attacks equal to the number of wounds he scored in that last fight sub-phase. *If an enemy army includes Sanguinius, Ka'bandha gains Preferred Enemy and Hatred against him and gains a new Secondary Objective; if Ka'bandha defeats Sanguinius in a challenge he gains 2 VP, but loses 1 VP if Sanguinius defeats him. More thematic than anything else, but it's something to take note of. '''[[Samus#In Warhammer 40,000|Samus]] Unbound, Daemon Prince of the Ruinstorm:''' '''Cor'Bax Utterblight Unbound, Daemon Prince of the Ruinstorm:'''
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