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Warhammer 40,000/Tactics/Militarum Tempestus(7E)
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==Unit Analysis== ===HQ=== * '''[[Commissar]]'''/'''Lord Commissar''' - You've dealt with these guys before in the standard AM, they won't be too different here. Just remember that his effectiveness will seriously be put to the test since the Scions lack the raw manpower of the rank-and-file. This means that {{BLAM}}ming a goon costs much more than it normally would. The fact that the Command-Vox Net provides excellent morale to most of the Scion army means that these guys' morale-boosting abilities are not really needed, and the fact that they cannot give orders means that they are a very inferior choice to Tempestus Command Squads: take them only if you really have to because of formation rules, or are masochistic and insane. * '''Tempestus Command Squad''' - They run like a basic command squad, with the need to buy stuff in exchange for their ability to shoot. However, their power is marred by the lack of advisers for use, though the ones that can fire gain the good stuff. ** A good option for them is to run them with the Hot-shot volley guns, the 2/4 salvo gun allows the squad to punch above what its number alone would suggest, and allow the squad a decent amount of fire power even if you go with a vox caster and medi-pack (the squad is too small to benefit from a banner). 4 Hot-Shot volley guns hidden in a fortification are an excellent warlord option and will statistically kill entire squads of marines each turn, usually making their points back by turn 2, 3 at the latest. ** The fact that these guys can run 4 meltaguns and twin-link them reliably makes them an excellent unit for murdering those large super-heavy vehicles that will mow through your puny 4+ saves en masse. This loadout usually also comes with a Tempestor with a plasma pistol, because if you're doing this kind of suicidally risky attack Gets Hot is no longer your main problem - return fire is. [[Dakka|MOAR FIREPOWER!!!]] ** Another good option is to take the med-pack and outfit the 3 special weapons as plasma guns. The feel no pain means these men are more likely to survive a gets hot than another squad of scions. ===Troops=== * '''Tempestus Scions''' - Unlike the basic Militarum Codex, these guys are incapable of platooning it up, making each one a LOT more valuable. They are equipped with Hotshot Lasguns which are AP3 but at only S3, you are better off getting your special weapons guy do the talking. They still get to run the options they normally do though. **With orders, these guys can pretty much deal with anything. Have a problem with the lasguns wounding on 5's or 6's? '''"Suppression Doctrine Sanctioned!"''', now they wound on 4's. One squad with this order and plasma guns have a really solid chance at killing an avatar of khaine at 12" away. Need just 1 more glance after your meltas to take this vehicle down? '''"Elimination Protocol Sanctioned!"''' Now you actually have a solid chance at making that happen without having to resort to another squad firing. Get the idea? **These guys can hit way above their size if you have careful placement and keep their command squads alive. The codex may be small, but the synergy between the units is absolutely key. ===Dedicated Transports=== *'''[[Taurox]] Prime''' - The Troopers gain the neater Taurox, with a lighter form of battlecannon/ TL punisher gatling minus a strength and with only ten shots OR a two-shot missile launcher in standard frag and krak. Also, don't forget the twin-linked side hotshot volleygun which can be swapped with a TL autocannon for free. Its great weakness still stands, as it's still as flimsy as papier mache. Note that if it's not taken as a Dedicated Transport, it counts as Fast Attack - <STRIKE>allied battle brothers may utilize.</STRIKE> '''new FAQ, allies can't start in each others' transports.''' Note: That doesn't mean they can't use them at all though. **This thing is usually shit on for being rather overcosted for what it does and its durability, but if you compare it to the Blood Angels razorback it's honestly not all that bad. For 15 more points than the fast razorback you get twin-linked autocannons/hot-shot volley guns (both of which are better than a twin linked heavy bolter, most of the time) and an autocannon blast template. On top of that you get another 4 transport capacity, what is essentially a free dozer blade, and '''4''' fire points rather than zero. All of this at the cost of 1 side AV (and the aforementioned 15 points). It's not really bad for its points, just fair. ===Fast Attack=== *'''[[Valkyrie]] Squadron''' - Because of the decreased volume of troops, transport becomes more valuable. TAKE ONE NOW. Non-dedicated transport, so can be used for mid-game ferrying of allies.
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