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Warhammer 40,000/Tactics/Vehicles 101
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===Skimmer Milk: 2% Armor=== Skimmers are one of the most common classes of vehicle in 40k. The entirety of Tau, Eldar, Dark Eldar and almost all of the Necron motor pools are Skimmers, which altogether make up about half the non-Rhino vehicles in the game. * '''Jump (through windows) Vehicles:''' Skimmers behave similarly to jump infantry. They move over terrain as if it weren't there. However, if they start or end their move in terrain, they have to take a dangerous terrain test. The distinction is, unlike jump infantry, skimmers have no way to "walk"; they ALWAYS risk this dangerous terrain if they move in cover. Many armies have ways to let your skimmers either re-roll dangerous terrain checks, automatically pass them, or ignore them entirely. These are usually cheap upgrades and tend to be worth it. One thing to remember is, thanks to ignoring terrain, Skimmers essentially can fly through ruins and buildings as if they weren't there, long as they're less than 12". This means you can park a skimmer behind a bastion during your opponent's turn, then fly right over it to get in his face. * '''Jinkle Jangle Bongo I Don't Wanna Leave The Congo:''' All Skimmers have the Jink universal special rule. This rule is one of the most delicious bits of bullshit in 6th and 7th Edition. Essentially, whenever a skimmer is shot at, you can choose to Jink; you declare this before the enemy gets a chance to roll to hit. If you do, your shots next turn are Snap Shots, but you gain a 4+ cover save. This is especially good because most skimmers(Dark Eldar and Tau especially) have ways to get bonuses to their cover saves, turning this 4+ into a 3+. Army Specific Notes should be found in their respective tacticae.
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