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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(7E)
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===Acothyst Only=== *'''Spirit Probe''': Yeah, it's the same as if you ripped it out of a Cronos. Models within 6" get +1 on their FNP to a max of 4+. A pretty solid take for a Wrack-heavy force. *'''Seeker of Torment''': Makes your Acothyst more of a mini-Haemonculus. You get to count everyone within 6+ as having an extra turn for PFP and the option to use the PFP bonuses from the Haemonculus Covens supplement instead. The former is priceless, but the latter should only be considered when you have tons of Wracks and Grotesques in the army that can benefit from it. *'''Talismans of Petrification''': A mini-Vexator Mask, this forces one model in combat with the Acothyst to test Initiative or be bumped to I1 for the turn. It's only used at the start of the fight, so make sure you have enough attacks to capitalize on the weakened opponent and any allies he might have.
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