Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Feral Orks(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Armoury== Most of the items here seem to be under-costed for their usefulness, so make sure to make use of them. *'''Sniffer Squig''': 5pt upgrade that prevents units from deep striking withing 14" of this model. Useful if your opponent uses that a lot of deep strike units, but as written it also affects your models. *'''Grisly Trophies''': Every enemy model this this model kills counts as 2 for the purposes of the opponents rout test on the next turn. For example, if a team of 10 units was down to 8, and this model killed 2, for the purposes of a rout test the opposing team would count as having lost 6 in total, and would therefore have to take a rout test. *'''Portable Shrub''': 6pts and lets your unit hide in the open, but stops working when the unit is spotted. Might help you get a unit into melee before it is shot to pieces. *'''Attack Squig''': Only 4pts, and it lets you make 2 additional attacks at SU AP-1 D1. Give this to all of your brutes. *'''Stink Squig''': A S4 grenade, but a model hit by this weapon can't fire overwatch in the same turn. Great against armies which are good at that like Tau, and a steal at only 3pts. *'''Tellyporta Made Out of Coconuts and Grass''': Lets the model teleport 2D6 inches instead of moving normally. A little inconsistent, but with 5" movement range it will statistically be faster than walking about 72% of the time, and moving through walls an models is always helpful. Definitely worth it for 5pts. *'''Bamboo Glider''': This model is held in reserve, and at the end of each of your movement phases, roll a d6. On a 1-3 nothing happens, on a 4-5, place the model anywhere on the battlefield at least 9" away from an enemy. On a 6 you can choose. Deep strike is often useful, but there is a chance here, however small, that the unit will never turn up at all. Still a decent upgrade under the right circumstances. *'''Comically Large headdress''': An upgrade for your leader that improves their invulnerable save by 1 or, since there is no other way for them to get an invulnerable save, gives them 6++. This adds a bit or durability to your leader, but costs 6pts. *'''Arm feathers''': Lets the model ignore vertical movement and fall damage. Quite useful in kill team, especially if you use a lot of multi-level terrain, but it's also the most expensive upgrade at 9pts, so make sure you can get value out of it. *'''Exposed Rude Bits''': Enemy units subtract 1 from their to hit rolls in the shooting phase. It only costs 3 points, it helps your models get into combat without getting shot to pieces first, and its hilarious. An auto take on every model with access to it.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information