Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Core== *'''Grey Knight''': Your basic Grey Knight with one per five grabbing a special weapon. You'll probably be taking these guys if you want to save up on bigger units with more tools, especially with an Adept. With the ability to deep strike, you can drop them wherever you like for whatever purpose you may need them for. Unfortunately, they only have access to the standard range of melee weapons (and suspensors for your heavy weapons, assuming you even want them close enough for this purchase to be worthwhile). *'''Grey Knight Terminator''': Yes, you can take Termies without reservation as Core, with one of three getting access to a special weapon. You can use these guys if you feel confident in how everyone else is kitted, as these guys don't come cheap by comparison. Good for deep striking into your opponent's face in true Grey Knights style, their 2+ 5++ will make them hard to remove, though remember that, like any unit, they aren't invincible. Watch out for whatever high Str high AP weapons the enemy night have on hand and plan accordingly. With access to the Armoury, you have plenty of options for outfitting them with gadgets to aid them in their task. *'''Interceptor''': Hardcapped to 0-5 without an Interceptor Justicar. These guys will usually be the alpha-strikers. One per five can grab a special weapon if you feel like, and they make especially good use of Incinerators. With their 12" move and signature once-per-game 30" shunt, they are extremely useful for grabbing objectives and navigating terrain; their mobility will not disappoint you, and their potential threat range is great for keeping your opponent on their toes. However, they don't have any gear options outside of the typical melee weapon choices.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information