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Warhammer 40,000: Kill Team (HoR)/Tactics/Rogue Traders
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==Core== *'''Voidsman Squad''': These are conscripts with 1 less armour save and 1 more Ld. They start with autopistols and close combat weapons but can take autoguns for free or naval shotguns for 5pts for the squad. They can also upgrade their armour save to 5+ for 5pts. Only take these if you want to save points for other things. *'''Armsman Squad''': GEQs with a laspistol and close combat weapon, again they can grab a lasguns for free or naval shotguns for 5pts, or for 15pts they can take naval shotguns and boarding shields. The boarding shields will slow them down a little, but increase their survivability with a 5+ invulnerable save and a 4+ armour save if you keep them in base contact, so maybe take these if you need them to hold an objective. One model in the squad can take a special weapon. *'''House Guard''': Your veteran infantry unit comes with carapace armour and a bolt pistol as standard. When you add it to your team you can give it either +1WS or +1BS depending on what you want to use him for. It has access to the ranged and melee weapon lists, and can take a special weapon for the first, and another for every 4, so kit him out however you like. He can take a boarding shield for 3 pts which is usually a good idea unless you want him to use paired melee weapons. *'''Servitor''': Costs more then the house guard, but they start with servo arms, and the first servitor can take a multi-melta or heavy bolter for free, or a plasma cannon for 10pts. Another can take a heavy weapon for every 5 servitors after the first, although you probably wont want to take that many. Just be careful of mindlock.
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