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====New psychic discipline: Daemonology==== It is split into Sanctic and Malefic. Sanctic powers are usable by Grey Knights like normal (but barred from Malefic). Likewise, Daemons (and Sorcerers with the Daemon USR) can use Malefic powers like any other, but can never take Sanctic powers. All other psykers who can use Daemonology get perils when they roll ''any'' doubles, not just double sixes; Eldar and Inquisition are Sanctic only, Tyranids get neither because FUCK YOU, and everyone else with psykers gets both. This means that you can have Chaos Space Marines [[Malal|who hunt down and kill them]]. =====Sanctic===== *'''(Primaris) Banishment:''' Warp Charge 1. A Malediction with a 24" range that can only be used on units with the Daemon USR. Will reduce the Daemon's Invul save by 1 (So the basic 5+ Daemon Invul becomes a 6+) *'''Gate of Infinity:"''' Warp Charge 1. A benediction that allows a single unit that isn't swooping or zooming to Deep Strike anywhere. *'''Hammerhand;''' Warp Charge 1. A blessing that grants the caster and unit +2S. *'''Sanctuary:''' Warp Charge 1. Caster and his unit gain +1 to their Invul save. Additionally, all Daemons (allies and enemies) within 12" of the caster treat all terrain as Dangerous Terrain. *'''Purge Soul:''' Warp Charge 1. Focused Witchfire power with a range of 24". Both you and your enemy must now roll d6 and add Ld to the roll. If the enemy loses, he must take an unsaveable wound. *'''Cleansing Flame:''' Warp Charge 2. Range 9" S5 AP4 Assault 2d6 Nova power with Soulblaze and Ignores Cover. *'''Vortex of Doom:''' Warp Charge 3. Range 12" Strength D AP1 Assault 1 Blast Vortex power. Failing the test to manifest this power automatically causes perils. =====Malefic===== *'''(Primaris) Summoning:''' Warp Charge 3. A conjuration that summons one of the following within 12 inches of the user: 10 Bloodletters, 10 Pink Horrors, 10 Plaguebearers, 10 Daemonettes, 5 Flesh Hounds, 3 Flamers, 3 Nurgling Swarms, 5 Seekers. *'''Cursed Earth:''' Warp Charge 1. All models with the Daemon USR (allied and enemy) within 12 inches of the user gain +1 to their invulnerable save and do not scatter when Deep Striking within range of the user. *'''Dark Flame:''' Warp Charge 1. A Witchfire template power with S4 AP5, Assault 1, and the Soul Blaze and Torrent rules. *'''Infernal Gaze:''' Warp Charge 1. A 18 inch range Beam power with S3 AP 4, Assault 1, and the Armourbane and Fleshbane rules. *'''Sacrifice:''' Warp Charge 1. A conjuration that summons a Herald of your choice (with up to 30 points' worth of wargear options) within 6 inches of the user. However, the user or another friendly unit in range suffers a single wound with no saves allowed. *'''Incursion:''' Warp Charge 3. A conjuration that summons one of the following within 12 inches of the user: 3 Bloodcrushers, 3 Screamers, 3 Plague Drones, 3 Fiends. *'''Possession:''' Warp Charge 3. Summons a Greater Daemon of your choice within 6 inches, and removes the user as a casualty, just like in Dawn of War. (If the user was part of a unit with Brotherhood of Psykers/Sorcerers, the whole unit is removed.) If the Psychic test to manifest this power fails, the user automatically suffers Perils of the Warp. (Just imagine the look on your opponent's face when your otherwise useless Wyrdvane Psykers explode into a Bloodthirster. Or your Lord of Change, on his last wound, [[Oinkbane|explodes into a new and fully healed Lord of Change]].)
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