Editing
Warhammer Army Project/Estalia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Lords & Heroes=== ====Named Characters==== *'''Isabella Giovanna Luccelli:''' High Priestess of Myrmidia and the closest equivalent to [[Saint Celestine]]. She's got wings, negates psychology for units within 12", and she has all the prayer powers of a priestess. She's no slouch in combat either, as her weapon ignores armour and makes enemies in b2b eat -1 to hit her, her heavy armour has 4+ (re-rollable 4++ against mundane attacks), and forces ranged attacks to re-roll to hit her. *''' Juan Federico:''' Grand Master of the Order of the Righteous Spear. He's just as good on the charge and then some. He makes his knights roll 3d6 on break checks, his defenses give 2+ and negate multi-wound attacks and KB, and his weapon has +1S and flaming with d3 wounds. *'''Santiago De Vivar:''' A legendary hero during Estalia's war with Araby. His heavy armour makes enemies re-roll wounds while his dual weapons cause fear to not only those of Ld below his, but also re-roll to hit and wound while successful wounds are multiplied by d3 for combat resolution. This fucker lives for combat. *'''Grand Inquisitor De Hojeda:''' Grand Inquisitor and head of the Tribune. He's a buffed Inquisitor with a 2+/6++ save and a bound PL5 item that gives him a random spell from the Lore of Light each turn. As an Inquisitor, he can take powers as he wishes. *'''Francisco Cortez:''' Yeeeaaaaaahhhhh, totally not Hernan Cortez, destroyer of the Aztecs. He's a Conquistador HQ with an optional horse that makes Conquistadors core and makes them use his Ld. His weapon is an insane one with Piercing 3 and Parry 6++ and a 4+ Regen thanks to his amulet. *'''Don Lomente:''' Don Quixote? Who's that? He's got a killer 3+/3++ save and a lance, but he's subject to an insanity check not unlike Marius Leitdorf. His just don't suck as much. *'''Alonso Diaz De Mirajo:''' A supreme Diestro. His unit re-rolls psychology, and his weapon let him counter-attack for every attack the enemy misses. *'''Maria De Salvo:''' A holy assassin. She's unique with her ability to hide in other units while marking one unit to have KB against. Her dual weapons give her ASF, poison, and piercing, while her lone protection is a 2++ ward. ====Generic Characters==== *'''Grand Commander:''' An Empire General with Grand Master stats without the special morale boost, but has Tactical Supremacy. Though pricey, these fuckers get medium armour as default and have the lion's share of equipment. Can ride a Griffon, 1+ Armour, +4 Ward, and immunity to flaming attacks for a total of 279 Points (Full Plate, Shield, Dragonhelm, and Talisman of Preservation). Really not a bad option at all. *'''High Inquisitor/Inquisitor:''' a Melee Witch Hunter, granting his unit hatred and reroll wounds against heretical things(Wizards, Undead, Chaos or Skaven). Able to take a flail to increase their strength to 6 in the first round and can take powers to fill in the lack of spells from your limited magi. *'''Eminent Magus/Battle Magus:''' your empire Wizard Lords and hero but locked by the number of Inquisitors you have and have fewer Lores. Their spell lists are pretty broad from Fire, Life, Metal, Light, or Heavens. Metal will have a significant discount on the prevalence of heavy armor. Spamming wizards are harder with having to take the same number of Inquisitors. Taking an Eminent Magus and an Inquisitor is cheaper than 2 Inquisitor and 2 Battle Magus. *'''Diestro:''' A fanciful swashbuckling hero that's never a general but stated like a Grand Commander. He's purpose-built to fight challenges and can use one of three techniques each round of combat so long as it's not the one from last turn (ASF, a 6++ parry, or KB). His significant weakness is that he can only get light armor and a buckler for protection. *'''Captain:''' Your BSB unless you buy an altar, you'll find a need for him in any case. *'''Priestess of Myrmidia:''' Your Warrior Priest that has ASF during the first round of any combat. Her Prayers last the rest of the game until dispelled, stay with your Death Stars to reapplying dispelled Prayers (being a secondary General with Inspiring Presence; giving +1 armor and (5+)Ward Save against missiles; +1S and AP and Magical Attacks) all of which are an Easy 3+ to cast. Should always prayers cast. ====Mounts==== *'''Warhourse:''' The most reliable steeds ever. *'''Pegasus:''' Grand Commanders/Captain and Eminent Magi only. Lets Magi best position themselves for their vortex and line spells like Burning Head. also good on monster and cannon hunting Captains that's running solo towards his pray. *'''Griffon:''' Grand Commanders only. 125pts. 1S & 1W less than the Imperial Version and 50pts cheaper. No upgrades though. *'''Altar of Myrmidia:''' Priestess only. It's not quite as grandiose as the War Altar of Sigmar, but it's a chariot Battle standard drawn by bulls that join units and gives them stubborn.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information