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===Da Loot=== *'''Warpstone Scimitar:''' 50pts. A poisoned weapon that makes enemies in combat with it test T or eats an unsaveable wound. However, each turn makes you roll for a 1/6 chance of eating an unsaveable wound yourself. *'''The Black Bow:''' 35pts. A sniper bow that forces targets to re-roll armour saves. *'''Lightning Spear:''' 30pts. Each successful wound on the charge also hits the model behind the target at S-1 like a bolt thrower, continuing so on and so forth until failure. *'''Armour of the Wind Fortress:''' 50pts. Medium armour that teleports an unengaged character 6" at any time. It's pretty fabulous for a means to reach something without needing to enter combat or increase the charge distance. *'''Fendrizz' Orb of Theft:''' 50pts. Steals an enemy's power die and puts it into your dispel pool. Obviously useful for either of your casters. *'''Wyrdstone Crown:''' 25pts. 4++ Ward but deals -1Ld every time that save rolls is a 1. *'''Evershifting Map:''' 35pts. Makes the bearer and their unit scouts. *'''Bag O' Sneaky Tricks:''' 25pts. A randomized bag of random crap as determined at the game start. Basically everything you can get here is worthwhile, but it's best taken with another magic item in the event of rolling a one. :#Jack shit. Sorry, try again next game. :#Protective Amulet with 6++ Ward. :#Red Gem that grants flaming attacks and immunity to fire. Pretty nifty unless you spent on the Dragon Helm. :#Obsidian Bracelet with Magic Resist 2. :#Trollbone Torc. It gives a 4+ regen, which is great. :#A daemon's skull. Gives +1T, magical attacks, and a 5++ ward. *'''Hidden Sheath:''' 20pts. Gives a full set of attacks during the first round of combat when in a challenge. *'''Banner of the Great Wolf:''' 50pts. Gives all mounts +1S and Devastating Charge. Ideal for a mass cavalry army. Plop it on a Chieftan and watch your Kheshig tear up the enemy line.
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