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==Lore of the Devas== ''Lore Attribute: Karma:'' You can replace a 1 with a 6 on the casting roll of any spell, but in doing so you need to replace the next 6 you roll when casting a spell with a 1. *'''Signature: Tantra: (5/10)''' Grants a unit ASF for the low casting value of 5+. Hell, even augmenting it to be spread 12" around the caster's not that terrible on a 10+. #'''Creation of Brahmir: (6/12)''' Adds +1 Strength and Magical Attacks to a unit, which can make urumis the bane of mobs. #'''Ganeshan's Blessing of Fortune: (6/12)''' Lets a unit re-roll d3 die that they roll, which gives you insurance policy if needed. #'''Sacred Shield of Vaishna: (9/18)''' Grants a 5++ Ward Save. can be combined with a Deva rule to make a 4+ save. #'''Bolts of Cindra: (9/16)''' Chucks around a couple of artillery-tier blasts with a bit of scattering. While not enough to compensate for your lack of war machines, this will give you something to do at range, and devastate units. #'''Curse of Kali-Ma: (10/13)''' Straight-up Leadership on one model or d6 wounds, no saves, no psychology BS. While it sounds funny to kill a warlord in this way, you shouldn't bother unless you know you're facing crappy Leadership or plan to kill some monsters. #'''Invocation of Shaivi: (18/21)''' The unit can wound on a 2+ and ignores armour. This sounds fucking nightmarish, but it's for a scary high casting value.
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