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==The Lore of Kami== ''Attribute: Invocation of the Kami:'' Make a Leadership test at the start of a magic phase. On a pass, the Kami gives +1 to casting on double rolls, fail and the Kami decks your caster in the face. *'''(Signature) Light of the Sun Goddess:''' (CV 8/10+) Standard fare magic missile that has the added benefit of putting -1 on the target's WS/BS. #'''Be The Mountain:''' (CV 7/10+) A rare instance of an augment adding more than just extra inches or hits. While the basic spell gives a unit stubborn, the augment adds a 5+ natural armour save on for a minor bump in casting value. #'''Strike of the Flowing Waters:'''(CV 9/16+) Grants a unit ASF and forces any enemy they hit to re-roll 6s on saves. While not much against elves, this will put you well beyond most other armies. #'''Fiery Wrath:''' (CV 9/15+) Burns d3 enemies within 12" of the caster. Honestly, you've got better than some random-ass spell that might hit more than one unit. #'''Borne on the Wind:''' (CV 10/13+) Gives a fly move that can't be used on a charge or while engaged in combat. Most this can do is make an ideal reposition for ninjas or ensure that the Onna-Bushi are in the way of a charging unit. #'''Void of Emptiness:''' (CV 11/14+) Robs the enemy of movement, but grants Immunity (Psychology). The only use this has is in cutting off a charge. #'''Call of the War God:''' (CV 15/21+) All samurai within 12" gain Devastating Charge and re-roll to wound.
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