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===Lords & Heroes=== ====Special Characters==== *'''Carmen Sicilieri:''' 275pts. The ruler of Sartosa is one scary bitch. her ability kit makes her the Franz on the open sea. As a Pirate Lord, she's got the IP boost they get alongside a 12" aura that lets pirates re-roll fear and panic checks. In combat, she's equally scary (and in addition to having Fear)with a brace, a sword that always wounds on a 3+ then ignores amour, and a 4++ ward save that inflicts unsavable wound if the enemy rolls 1s to wound. A Go to named General character to hold your army together and Decent at fighting other characters buts beware that she is still a glass cannon like all pirate despite the ward *'''[[Jaego Roth]]:''' 205pts. Captain of the Heldenhammer, a special ship that adds d3 additional shots to the naval bombardment. Alongside Booming Voice, he also makes his unit re-roll all Leadership checks, and all hit rolls in a challenge. His navigation tool gives useful powers: His map lets him use the Navigator's rules; The Arcane Moondial can turn himself and unit ethereal for a turn, spyglass gives him Sniper and identifies all the magic items and upgrades of one unit. Roth's best spot is with some gunners, with a repeater pistol (Pistol with 3 shots), sniping off characters. *'''[[Aranessa Saltspite]]:''' 200pts. The insane ghoulish minstrel with a tremendous hate-on for WoC and Norse. She's a very offensively-minded character, having both the chance to re-roll a d6 on charge and pursuit rolls and the ability to cast Riptide as a bound spell. Her two weapons are equally dangerous, one with poison and makes anyone wounded by it test T or take another wound, the other a javelin that fires like a bolt thrower with d3 wounds and quick to fire. *'''Giacchino De Falco:''' 160pts. An insane loon of a pirate with hints of Jack Sparrow from the Pirates of the Caribbean included. Like a Skaven, has swiftride when fleeing and is subject to a sort of insanity that can't be abated by passing a Stupidity test like [[Marius Leitdorf]]. He can make one shot with Sniper and KB against a designated enemy character once per game. He's also got plenty of defensive options, from his amulet with magic resist 2 and the power to force enemies to re-roll a 6 to wound him and a 5++ parry save that gets better the more he's wounded. *'''[[Long Drong Slayer]]:''' 125pts. The legendary dwarf pirate. He's got the rules of a powder monkey on top of his normal dwarf rules and also makes all enemies (except undead, Nurgle, or daemon units) take -1 to hit him or his unit at the cost of making his unit deploy further away from the others. *'''Krusher the Anchorman:''' 180pts. An Ogre pirate. He grabs Immunity (Psychology) and has a pet that makes enemies take -1 to hit him in the first round of combat if they don't pass a Ld check. He possesses a brace of pistols with 24" range and has a magical great weapon that re-rolls 1s to hit and deals d3 wounds. *'''Fleur and Estella:''' 150pts.A pair of skirmishing pirate lasses, possibly inspired by Anne Bonny and Mary Read. Estella has a 6++ parry from dual wielding that improves to 5++ if her WS of 5 is better (Most competent combat commanders likely will negate this) while Fleur fires four shots from her brace of pistols. Estella is also subject to hatred and frenzy if Fleur is killed. *'''Mr Bill:''' 90pts. A quartermaster with a pet salamander. As he's no pirate lord, he's only got Sea Legs, but he gives one unit either light armour or armour piercing 1. He's also got an Ogre Ironfist (An off-hand weapon that doubles as a shield) and a cheap S2 flaming blast. *'''Doctor "Doc" Exmelin:''' 95pts. As a ship surgeon, he has the ability to bring back d3 models in his unit (d6 once per game) which is handy for prolonging a unit's lifetime for a bit. Any unit he joins also benefits from a 6++ parry (Upped by +1 if they have one already). ====Generic Characters==== *'''Pirate Lord/Captain:''' These guys are important as they always share their leadership to others within 6". Of course, this is also added to make a general's Inspiring Presence 18". This allows your spread out army to get that needed LD boost. Defensively, they only they can only go up to the limited light armor, unlike melee characters from other factions, but they have pistols and blunderbusses for days and can equip bucklers. *'''Pirate Sorcerer/Lord:''' Your basic wizards, with access to Fire, Metal, Heavens, Death, Shadows, and Stormfels. *'''First Mate:''' Your cheap-tier hero and BSB, allotted to only one per captain/lord. He's only stubborn if he's with his captain, but is otherwise a diet captain.
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