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===Expansion Magic Items=== '''''Weapons''''' *'''The Blade of Mourning:''' 35pts. This weapon requires that you keep an advantage. If an enemy unit suffers a wound from this weapon and loses the combat, the Ld penalty for that break test is doubled. *'''Blade of Setep:''' 30pts. Ignore armour and magic armors negate the first hit before breaking. HOLY SHIT, THIS IS A TOP DUELIST WEAPON!! *'''Serpent Staff:''' 5pts. Wizards only. The staff grants Poisoned attacks and rerolls failed wounds, but you honestly shouldn't be throwing priests in combat to begin with. '''''Talesmans''''' *'''Amulet of Pha-Stah:''' 30pts. All magic Armor and talismans in base contact are negated. As with the Blade of Setep, this is incredible. *'''Blue Khepra:''' 20pts. immune to all effects of enemy spells. '''''Arcane Items''''' *'''Staff of Ravening:''' 35pts. A PL3 bound spell, it's a Flock of Doom (Missile 18" that inflicts 3D6 S2 hits). Decent enough for chopping up mobs. *'''Staff of Mastery:''' 15pts. Grants +1 to casting for the lore of Light spell. Which is all you could ask for. *'''Hieratic Jar:''' 15pts. This item can be used once per game to add +d3 power die to your magic phase. '''''Enchanted Items''''' *'''Brooch of the Great Desert:''' 25pts. one use, grant cast, and unit MR(5) for the turn. Getting a +5 to dispell and a 2++ ward if the enemy targets the litchs or its unit. *'''Crown of Kings:''' 25pts. Tomb King only. This turns MWBD into a 6" aura, making it incredible for coordinating your lines. *'''Chariot of Fire:''' 20pts. Chariot only. This magical chariot deals 2d6 Magical Flaming Impact hits. *'''Icon of Rulership:''' 20pts. Chariot only. This grants +1 to Combat Resolution. '''''Magic Standards''''' *'''Standard of the Sands:''' 60pts. You can trigger this once per game during the enemy's movement phase. All enemy units within 36" can't march for the turn and suffer -1 to rallying checks. *'''Icon of Rakaph:''' 50pts. Tomb Guard or Tomb Herald on foot only. This unit may make Swift Reform at the start of their Movement phase and then move normally, which helps keep a unit on the offensive. *'''Icon of the Sacred Eye:''' 40pts. Provides reroll to hit roll in the first round of combat, which also applies to Steeds. It's better Hatred for chariots and Necropolis Knight. *'''Mirage Standard:''' 40pts. This forces all ranged attacks against the bearer's unit to reroll to hit. *'''Standard of the Cursing Word:''' 25pts. An enemy unit in base contact with the bearer's unit must pass a leadership test or take D6 Armor ignoring wounds. The good news is that this is also active each turn.
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