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====Fourth Edition's Books==== Cublice 7 sells both physical and PDF versions of most of its 4th edition's books, and Foundry VTT modules for a couple of them, along with PDFs of individual small adventures. They offer a couple of free things as well, such as a couple of the aforementioned adventures, and rules from converting previous edition's characters to 4th edition. <tabs> <tab name="Splatbooks"> * '''Warhammer Fantasy Roleplay Rulebook''': The main rulebook, as you could guess from the title. * '''Archives Of the Empire''': Explores the Dwarves, Halflings and Wood Elves in the Empire, and the locations they originate from - Karak Azgaraz, the Moot, and Laurelon. ** '''Archives Of the Empire Volume II''': Lore and rules for the Ogres wandering Sigmar's realm, plus astrology and star signs, magic items, rules about taking your characters through massed combat, and a new location in the form of a hospice near Altdorf, with [[Richter Kless|an all too familiar guest]]. ** '''Archives of the Empire Volume III''': Rules for running businesses, worshipping lesser-known deities and some alternate rules for magic. * '''The Imperial Zoo''': A bestiary with new creatures and creature traits, rules from gathering alchemical and magical ingredients from the critters you slay, and a few pregenerated characters in case your group wants to follow the journal-like narrative the book is presented in. * '''Up in Arms''': The book of all things war, including rules to play as handgunners, greatswordsmen, mercenaries, Tilean humans, joining a knightly order, using cannons, additional weapons and armours, expanded hirelings, Talents, Endeavours, a reworked critical wounds system, and mounted combat. * '''The Winds of Magic''': The book of all things magic, with a deeper look into the eight Imperial Colleges, an expanded spell list, new arcane careers that don't necessarily mean "mage", rules about carrying out rituals, and many NPCs between possible patrons and nemeses. </tab> <tab name="Setting"> * '''Middenheim: City of the White Wolf''': The first book of the series exploring the Empire's cities, it details the capital of Middenland and its surroundings, its inhabitants, presents rules for making characters from the region, and a few creatures one could run into while visiting. * '''Altdorf: Crown Of the Empire''': The second of the cities' books, taking a closer look at the Imperial capital and the nearby locations, the NPCs and powers that move among its walls, and the things it offers to adventurers of all standings. * '''Salzenmund: City of Salt and Silver''': Third of the Empire cities' books, examining the rich northern city and its inhabitants, providing rules to play as one of them, and how to run a smuggling ring or a mining concern. * '''Sea of Claws''': Vikings! Takes a look at the titular water feature and the lands around it from Couronne to Troll Country, gives rules for braving the seas, ship-to-ship combat, trading, a whole Class - Seafarers - and the related carreers, random encounters for when sailing the waves, and the accompanying beasties that live in salt water and pirates that move across it, including rules for making Norse PCs. Includes some old faces like [[Wulfrik the Wanderer|Wulfrik]], [[Awesome|pirate slayer dwarf]] Long Drong, and the ridiculously powerful Arch-Sealord Vrisk Ironscratch, a member of the dreaded Council of Thirteen that would wipe his ship's deck with your group... [[Rape|if they could get past its 8 Warp Lightning Cannons]]. </tab> <tab name="Adventures"> * '''Warhammer Fantasy Starter Set''': A classical starter set with the basic rules, pregenerated characters, dice, an introductory adventure taking place in Ubersreik... * '''Rough Nights and Hard Days''': A series of five adventures that can be used on their own or woven together in a single campaign. Also presents the rules for playing as Gnomes, a race that hasn't been around WF since the earliest editions, and a section about pub games. * '''The Enemy Within:''' The classic campaign brought back and remastered for the latest edition, with features like optional little sidebars on how to spice things up (read: have [[Dwarf Fortress|FUN*]]) if [[Grognard|veteran players]] are getting a bit too metagamey. Each volume also has an associated Companion book, containing commentaries from the original adventures' authors, and things you can sprinkle around its parent module (or elsewhere) such as little tidbits going a bit more in depth about the locations and organisations, random encounters, smaller adventures, new spells, creatures and NPCs, and so on and so forth. * '''Ubersreik Adventures''': Six scenarios playable as their own thing or all toghether in a single campaign. Five of them had been published separately in PDF form, the last one was made specifically for the book, and to tie the end of this campaign with the start of Enemy Within, if the group wants to. * '''Ubersreik Adventures 2''': Expanding on the Starter Set's contents, this book takes a deeper look at Ubersreik and its fate, along with suggestion on how to incorporate consequences from the players' past adventures, and five new scenarios. </tab> <tab name="Web Supplements"> * '''Sullasara's Spells of Unrivalled Utility:''' * '''Blood and Bramble - A Study of Witches, Their Wiles and Ways:''' * '''The Emperor's Wrath:''' Has rules for the famous Imperial [[Steam Tanks]] and an adventure involving rescuing one. * '''The Warband of Bayl Many-Eyes:''' A mini-supplement involving stats for a band of [[Nurgle]]-marked Chaos Warriors. </tab> </tabs> [[Category:Roleplaying]] [[Category:Warhammer Fantasy]]
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