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====Character Warjacks==== *'''Avatar of Menoth:''' God's own personal robot. Unlike other 'jacks, the Avatar can't be part of a battlegroup, and actually doesn't have a Cortex subsystem at all, so it couldn't be allocated focus even if you did find a way to attune it to a 'caster - but that's fine, since it gets 2-4 focus each turn, straight from Heaven itself. It's huge, it's tanky as seven kinds of hell, it swings even harder than the Crusader, and it can spend focus to vacuum in unfortunate enemy models. Whatever you point it at is going to die. It clocks in at an eye-popping 11 points, but you get what you pay for. *'''Blessing of Vengeance:''' Old Man Severius's personal arc node. Its Affinity with Sevvy gives a +2 to the damage rolls - ''all'' of them, which is especially important for Ashes to Ashes - of the first spell arc'd through it every turn, which turns Severius' blasting spells from "annoying" to "AVADA KEDAVRA". Otherwise, it's functionally identical to the Revenger, save for the addition of Bushwhack, which lets him take his combat action before his move action. Useful to stab something and then back up to let spells arc through him. Practically mandatory in any pSevvy list, but generally not included in anything else. *'''Blood of Martyrs:''' Thyra's personal angerbot. Has two swords, gains Sidestep when in Thyra's Battlegroup, and is pretty cool overall. Not much to look at normally, but fielded alongside Thyra it's a murder death machine that can take a long, nonlinear path to some juicy bits and murder them. Blood of Martyrs suffers from the relative slowness in most Thyra lists (and those lists are the only ones that field BoM) and lack of reach can mean that in order to get the most out of this 'jack you need to calculate your moves carefully, and in some scenarios slow down the rest of the battlegroup to let BoM keep up. Choir is mandatory to take with BoM since P+S 16 is not much to write home about, but if he get his vengeance proc up and choir gives him Battle-hymn buff, BoM suddenly becomes rapetrain with MAT 10 and P+S 20. Because of this, all opponents who know of the BoM will take caution not to kill allies close to him. One thing to note as well is that because of the side step and immunity to free strikes, you should use Trample with BoM to clear paths over swathes of medium-defence infantry for free *'''Fire of Salvation:''' Kreoss's personal Crusader. Gains +1 SPD and Continuous Fire on the mace, as well as a MAT increase. 9 points, required for most of Kreoss's theme lists, and a freaking expensive model. Worth every penny, though. He has Vengeance, so if stuff dies around him, he can make a full advance and smack something during the Maintenance Phase. He finds his home in Kreoss2's excellent Theme List, Crusaders of Sul, where he's often the only 'jack. *'''Hand of Judgement:''' Feora once decided that there can never be enough fire. So she comissioned Hand of Judgement: a massive heavy warjack that spews fire, sets everything on fire and if said everything is on fire, it also charges for free. 10 points, but with good e/pFeora synergy and good MAT and SP8 POW14 flamer that gets boosted attack rolls when in feora's control area. In faction that likes bling, fire and everything on fire, Hand of Judgement is so iconic that you might as well buy it even if you're not going to play it. *'''Scourge of Heresy:''' Reznik's personal smiter 'jack. Has a HUGE melee damage potential, gains bonus dice to hit and damage on things with upkeeps on them (hello, Arcane Shielded Stormwall!) but suffers from low threat range, no Reach, and having this huge crosshair right on his boilerplate. He can also negate spells cast near him, and by far his scariest ability is the ability to ignore focus points overboosting a caster's shield. If you get him within 0.5" of a caster, they die horribly, but good luck getting him there.
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