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==== The Celestial Series, and other Notable Mechs ==== While they had plenty of special 'Mech variants, by far the most notable of the Blakist BattleMechs were the Celestial Series; an unholy amalgam of OmniMech versatility and Inner Sphere engine and armor technology, ranging the entire weight class system from Light to Assault. While all of them received a different weapon suite depending on their weight class, all of them received improved sensors, and an Extendable Blade as a personal calling card from the Blakists and as a coup de grace/last ditch effort close combat weapon. Of particular note is the Improved C3 system all Celestials carry, making a WoB Level II far more dangerous than the sum of its parts might suggest. * '''''Malak''''' - The lightest of the series, designed as a long range scout. Most unnecessary weight was pulled out of it to allow it to carry a dizzying array of weapons; a Light PPC, an ER Medium Laser, an SRM-2, and a Flamer as a starting point. * '''''Preta''''' - The Celestial Medium Mech, designed for close-combat and close combat alone. It packed a light PPC and a Snub-nose PPC as its starting weapons, with an anti-missile defense system installed to keep it from getting picked off. Almost all variants either played up it's mobility or it's short-range damage output. * '''''Grigori''''' - The ''Grigori'' is the first Heavy 'Mech in the Celestial series, with an emphasis on being a missile platform. While it carried out that particular job admirably, it had the unfortunate build decision of cramming all of its ammo into the right-side torso, meaning that even if it was protected by the CASE system, getting through it meant the ''Grigori'' was going to create a pretty impressive crater. * '''''Deva''''' - The other Heavy Mech in the Celestial Series, slightly larger than the ''Grigori''. It boasted direct-fire support capabilities, packing a gauss rifle as well as three Light-PPCs, though it ran out of ammo fairly quickly, and the Retractable Blade was honestly a bit of a confusing choice on a mech that was almost never going to see close-combat action. * '''''Seraph''''' - The Celestial Series "light" Assault Mech, designed as a hit and run specialist, but ultimately failed to do so given that its Myomer was intended to give it a speed boost when it overheated, but its (admittedly impressive) weaponry, starting with an Ultra AC/10, SRM-6, and Snub-Nose PPC were never going to get it hot enough to do that, and so it's a bit slower than other Assault Mechs. That does not however, mean that you should be anywhere near it. * '''''Archangel''''' - The Celestial signature Assault Mech, topping out at 100 tons. It was built as the bedrock on which many Word of Blake forces would operate, and given the sheer amount of firepower and armor it could bring to the table; starting with a Heavy PPC and a Plasma Rifle, it more than lived up to its billing. On the surface somewhat undergunned, a combination of compact engine, gyro and the small cockpit common to all Celestials make this one of the most dreaded "zombie" mechs in the game. A targeting computer makes its noticeably limited armament far more dangerous, not to mention the Angel ECM suite. Oh, and it also had Jump Jets, meaning it was fully capable of chasing your ass down if it came to it. * '''''Omega''''' - An unholy lovechild between King Crab and the Stone Rhino, Omega is the first truly functional Superheavy/Colossal combat mech of 150 tons. Most of that extra tonnage went to armor and CASE II in each weapon, making this mech an extremely tough nut to crack, even if it comes at the cost of it being a slightly mobile pillbox. By comparison the weapons themselves are probably the least impressive thing about it, even if no one would scoff at three torso-mounted Gauss Rifles and LB 10-X Autocannons in each hand, all supported by the C3i computers. With obvious weaknesses in bigger, more target-able profile and an agility of a turtle, this big boy was never deployed without extensive support. Technically, it never left the prototype phase, and of the ~30 Omegas built, only one is known to have survived the Jihad and the Blakists' obliteration and serves as an attraction/gladiator in Solaris VII. {{Battletech Factions}} [[Category: BattleTech]]
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