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===SoB Ranged Weapons=== '''General''' *'''Boltgun:''' Puts the Bolter in Bolter Bitches. Unfortunately its not any better in their hands than it is in the hands of Marines, limited by its lack of AP and multidamage. Its your last choice for ranged weaponry but one you'll have to take, if only to get that sweet 5++ from a Simulacrum Bearer. *'''Bolt Pistol:''' A freebie pistol carried by every Battle Sister for when they get stuck in melee. Not going to make the difference often, but don't forget it when it comes up. You might get lucky. Also the only ranged weapon for the Canoness, assuming you don't swap it out for something better. *'''Krak Grenades:''' Not amazing but better than your bolter for individual targets under 6", don't forget about these in combat. They might make the difference. *'''Frag Grenades:''' Almost always inferior to Krak grenades, even against GEQs. You get both, so don't bother with these unless you can split shots across multiple targets. '''Battle Sister Gunner''' *'''Flamer:''' Good old flamer, it's not as good as its heavy brother, but it's assault, so you can at least advance and burn without being limited by the heavy attribute. *'''Meltagun:''' Best gun the SoB have against heavy armoured targets, though it's sadly a rather CQC weapon. If it hits, it will obliterate anything though. *'''Storm Bolter:''' A surprisingly decent choice thanks to the "Blessed Bolts" stratagem, turning a Rapid Fire 2 S4 AP0 1D into Rapid Fire 2 S4 AP-2 D2. At close range, it will be very effective. Without the stratagem, it's only ok. *'''Heavy Bolter:''' Best option for a long range attack, Heavy 3 S5 AP-1 D1, it's there to clean enemy units from a distance. *'''Heavy Flamer:''' The bigger version of the flamer. An extra point of AP and S help it perform against tougher targets but switching from Assault to Heavy loses you the ability to fire after Advancing. Otherwise identical to its smaller cousin, '''Sister Superior''' *'''Plasma Pistol:''' Just in case you get up close against a bulky unit. Beware of overcharges, though. *'''Combi-Flamer:''' Good old Combi-Flamer, shooting this in combi mode will never be discouraged, though it needs to be within range. Combi-Flamer overwatch is quite a threatening prospect, considering the amount of shots it can throw at you. *'''Combi-Melta:''' Best anti-armour weapon in the SoB list, it's great at short range. *'''Combi-Plasma:''' Most balanced combi weapon in the Sister Superior's arsenal, it's still 4p, so it might be rather expensive for some teams. Overcharge only if you can re-roll 1s. This is also the only way you're going to see plasma in your list *'''Condemnor Boltgun:''' A 2pt upgrade to the regular boltgun, it has the same stats but increases to d3 Damage when firing at a {{W40kKeyword|Psyker}}. Given the relative lack of {{W40kKeyword|Psyker}} enemies, its most likely use is against Grey Knights wanting to turn you into [[Khornate_Knights#Context_for_the_Rage|Blood Wards for the]] [[Matt Ward|Ward God]] but even then an extra 2pts for a Combi-Plasma is much more efficient use of points. '''Canoness''' *'''Plasma Pistol:''' Just in case you need to shoot up close. Overcharge only if you can re-roll 1s. Conveniently that is exactly the benefit provided by the Canoness' aura tactic, which also affects the Canoness herself. *'''Hand Flamer:''' For 2pts you can fend off overwatch and ignore cover, but a free boltgun is probably going to serve you better because of the Hand Flamers tiny range, let alone the other weapons you could field. With A4 and WS2+ you're not exactly panicking about being in Melee either. *'''Inferno Pistol:''' The littlest melta, this is a monster if it hits, considering Canoness goes for BS2+. *'''Condemnor Boltgun:''' Costs 3 points and has the same problem as it does with the Sister Superior, but unlike the Sister, this is the only way to get a 24" range if you're not taking a Rod of Office.
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