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===SoB Units=== <tabs> <tab name="Battle Sister Fire team"> This Security fireteam is composed of 5 of the following: *0-1 Battle Sister Superior (if you don't have another leader) *0-5 Battle Sister Warrior *0-1 Battle Sister Icon Bearer *0-1 Battle Sister Gunner *0-1 Battle Sister Heavy Gunner (only if including 2 Battle Sister Fire teams) *'''Battle Sister Superior (Combat, Staunch, Marksman):''' Your leader is a melee-focused one, but she's just as versatile in any role. Quite frankly, she can pick up a distressing number of loadouts. **Your base bolter can be made into a combi-weapon, each of them only being single-use before going away. Unique among the lot is the condemnor boltgun, providing Silent as well as P1 MW1 on crits, making it more effective if no longer effective against psykers. **Your pistols all face issues with range, with the bolt pistol providing decent damage. The hand flamer has a small spread for its Torrent but can stack up damage with a good BS. The plasma pistol deals plenty of damage with AP1, and risking overheating gives AP2. **For melee weapons, just ignore the gun butt - You have no need to even use it. The chainsword is a bit better, but still is lacking compared to other options. The power weapon deals better damage and has Lethal to make more crits. The power maul deals 1 point less damage on a crit, but can Stun on a crit to knock off AP. *'''Battle Sister Warrior (Staunch, Marksman):''' Your basic bolter bitch. Each comes with a 3+ save and 8 wounds, making them about as tanky as a space marine, but their melee prowess absolutely leaves something to be desired. In most cases, they should be not even humor the idea of punching something. That bolter is their lifeline, and without it she is dead. *'''Battle Sister Icon Bearer (Staunch, Marksman):''' A warrior who carries with her a holy icon. This allows her to count as having +1 APL when capping objectives and she can plant it for a turn, allowing any friendly sisters within square/3" to count one 5+ to hit in melee or shooting to count as a crit. This can have several uses depending on what the rest of your team is built around, and some are particularly nasty. *'''Battle Sister Gunner (Staunch, Marksman):''' A gunner is quite vital in that they can pick up specialized weapons that can fit niches otherwise undoable to basic boltguns. Of course, if boltguns are fine you can grab a storm bolter with Relentless to guarantee some hits. The flamer and meltagun are inconvenienced by range, with the meltagun dealing massive damage to compensate while the flamer spreads to others with Torrent and is very easy to hit with. *'''Battle Sister Heavy Gunner (Staunch, Marksman):''' To even grab this one requires a serious commitment as you can't even grab a heavy gunner without dedicating two fireteams to the base sisterhood. In this case, both weapons have Heavy to limit their mobility. **Is taking this sister worth it? Well, the heavy bolter provides some decent damage with Fusillade to spread fire. The heavy flamer has short range, but Torrent lets it spread to other enemies. As for the multi-melta? Not a sight to be seen. </tab> <tab name="Repentia Fire team"> This Seek & Destroy fireteam is composed of 5 of the following: *0-1 Repentia Superior (if you don't have another leader) *4-5 Sisters Repentia *'''Repentia Superior (Combat, Staunch):''' Unlike her subordinates, the superior is equipped with a 3+ as befits power armor as well as 9 wounds. Their whips are the stars of the show, as they're your superior's gun, melee weapon, and implement for supporting these insane bitches. **The whips aren't any different in melee or shooting, though their range is pitiful, only at square/3". Lethal 5+ means that crits are more prone to going off. It also allows them to spend an AP to whip one of her Repentia, adding +1 to their APL and circle/2" to their movement for the activation. This can make the sisters she tends to much more dangerous as they can suddenly just run straight into the enemy to rip them apart. *'''Sister Repentia (Combat, Scout):''' While absolutely fragile, the Repentia get a 5+++ FNP save, which no amount of AP is going to affect, allowing a modicum of tankiness most sisters won't get. That said, their options as operatives are few - their singular weapon is the eviscerator, an insanely dangerous weapon with Brutal to overwhelm defenses and Reap to spray some damage onto nearby opponents. </tab> <tab name="Arco-Flagellant Fire team"> This Seek & Destroy fireteam is composed of 5 Arco-Flagellants *'''Arco-Flagellant (Combat, Scout):''' You're getting a bunch of angry bastards, all packing 10 wounds and a much-needed 5+++ FNP considering how pitiful their defense is. Their singular purpose is to go apeshit, as they can't do any mission stuff. Their weapons are quite effective at the job too, dealing 3/4 damage with Ceaseless to guarantee hits and Reap dealing splash damage on crits. </tab> </tabs>
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