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==== Dominatrix ==== 4000 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Dominatrix | 8 | 5 | D | 10 | 20 | 5 | 20 | 10 | 2+ | Gargantuan Creature (C) | 1 Dominatrix |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Two pairs of scything talons *Two Colossal Bio-Cannons (2) *Psy-catalyst *Synaptic regeneration '''Special Rules:''' *'''Psyker (Mastery Level 6)''' *'''Feel No Pain (3+)''' *'''It Will Not Die (3+)''' *'''Know No Honor''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Dominatrix Warp Field:''' Dominatrixes have a 3+ invulnerable save. *'''Synaptic Domination:''' Dominatrix' synapse range is 36". *'''Trample Assault:''' Due to its large size, the largest of all known land bound Tyranids; a Dominatrix will tear a devastating path of destruction if it chooses to assault. This is represented by the Trample Assault special rule. After selecting any model or unit in range to assault, move the Dominatrix in a straight line to it, ignoring any intervening models and difficult terrain. For each model of each unit (Friend or foe!) that comes in contact with the creature's base as it moves, resolve d3 Destroyer Strength Hits. Following this, resolve the assault against the target as normal. *'''Source of Power:''' The Dominatrix automatically knows all powers from the Hive Mind's Control, Hive Mind's Malice, and Hive Mind's Wrath disciplines, and pass her psychic tests on 2+. All psychic powers used by the Dominatrix have tripled range and may be cast thrice in a turn with no extra cost. The Dominatrix harnesses warp dice on a roll of 2+, and generates three times as many warp charges as its mastery level. The dominatrix passes deny the witch rolls on a 4+ and may reroll failed deny the witch rolls. The Dominatrix may only cast six powers per turn however. *'''Hive Mind's Nexus:''' The penalties for being in the Dominatrix's shadow of the warp field are doubled. E.G enemy psykers manifest their powers by two steps worse (usually only on a six) and take a -2 penalty on perils of the warp rolls, and models with the Psyker, Psychic Pilot, Daemon, Brotherhood of Sorcerers, or Brotherhood of Psykers suffer a -4 penalty to leadership, which is cumulative with any other penalties. All other enemy models suffer a -2 penalty to leadership. All tyranid models within Synapse range of the Dominatrix have a doubled synaptic bonus (e.g models with Instinctive Behavior Lurk gain a 2+ bonus to their cover saves). *'''Colossus:''' The Dominatrix rivals Mega-Gargants and Imperator class titans in size and as such is nearly unstoppable by smaller combatants. Any stomp attack made by the Dominatrix use a seven inch blast template, it is immune to dangerous terrain, non-witchfire psychic powers from the enemy, and can only be it in assault by a roll of a six from infantry, walkers, and monstrous creatures, and by a five when in assault with superheavy vehicles and gargantuan creatures unless they have a similar rule (such as the warlord titan) in which resolve assault as would be normal with their WS values. It may also aim any blast templates it utilizes wherever it chooses. *'''Monstrous Progenitor:''' The Dominatrix may spawn monstrous creatures at her Movement phase before she has moved, even if she is locked in assault. On the turn she spawns a monstrous creature, she loses her Dominatrix Warp Shield untill the start of her next turn. The new unit must be placed no more than 6" from the Dominatrix and may not be placed in impassable terrain, on top of another model or within 1" of an enemy unit. Every turn she spawns a monstrous creature, roll a die. On a 5+, she may spawn no more for the rest of the game. The model spawned may not move or assault, but may shoot or run in the shooting phase. :The Dominatrix may spawn the following units of your choice, though each time she does this, she loses a number of Wounds, in the brackets with no saves of any kind allowed: ::*D3-1* Crinis (1) ::*D3 Carnifexes with double scything talons, and bio-plasma (1) ::*D3 Carnifexes with crushing claw, wrecking ball and stonecrusher ramshield (2) ::*D3 Carnifexes with double twin-linked devourers with brainleech worms (2) ::*D3-1* Dactylis (2) ::*1 Ecorcine (1) ::*1 Tyranofex with Acid Spray and thorax weapon of your choice (2) ::*1 Tyranofex with Ruptire Cannon and improved vision mutation (2) :::<nowiki>*</nowiki> to the minimum of one '''Options:''' *May take up to Twelve biomorphs from the following list: ::- Incendiary ichor 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 25 pts. ::- Greater Flesh Hooks (May be taken multiple times)路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 30 pts. ::- Frag Spine Batteries (May be taken multiple times)路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 30 pts. ::- Cellular bolster 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 40 pts. ::- Spine-cloud spray (may be taken multiple times, does not count towards total weapons fired) 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 40 pts. ::- Spore cloud 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 50 pts. ::- Cellular bolster 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 60 pts. ::- Bio-Atomic Breath 路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路路 100 pts.
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