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====Ogre Clans==== The small peninsula to the west of the Unravellers is home the Ogres. They live in small isolated clans. The land is low along the coast and very swamplike, and the ogres are fiercely territorial. The Ogre Clans in southern Autia are a cruel parody of their former selves. They are one of the few remnants of the once vast Orgrillon Empire in Autia. While some form of kin to them exist across the continent in the form of creatures such as oni or the twisted ettin, they alone retain some semblance of a society. When the Sartyrians invaded, much of the southern edge of the continent was quickly overrun with their magic and sheer prowess. A number of the ogre-kind managed to survive this assault, and while the war ranged on across the continent, for hundreds of years they were always there. At times they engage in raids and guerilla warfare against the Sartyrians, attacking them from within the territory they controlled. While the Orgrillon Empire waged a war of mass bloodshed through attrition and colossal clashes, those within the south managed to be a constant thorn in the side of the elves. About halfway through the nearly eight century conflict, the elves had decided enough was enough and mounted a ruthless genocidal hunt for any ogre-kin within their newly conquered domains. Alone and isolated, many ogres were completely annihilated with only stragglers surviving in the wild or hiding in the mountains. The modern Ogre clans were one such group. The peninsula they inhabit is covered in a dense and foul swamp, and even the ogres could hide here. Through the millennia they remained. With any contact with the Orgrillon empire long lost, they survived in a pitiful existence. The years have not been kind to these once proud people. Twisted, depraved, inbred, and desperate they have clung to life in a dank and dark land. These creatures are largely devolved compared to their relatives in the north. Their intelligence has greatly dimished and they only exist now in squabbling clans, incapable of any greater cohesion or organisation to better their circumstances. They ogres now live in small family groups in isolated villages. The only true means of diplomacy they posses is that of brute force and warfare. Occasionally a competent member of their people manages to unify a few clans, but this usually does not last long. What they cannot get for survival within their swamps, they try and take from their neighbors if at all possible. This amounts to little more than desperate raids on small villages and isolated farms. They are fiercely territorial, a remnant of their once proud heritage, but they spend as much time squabbling amongst each other for mires and ponds as they do with anyone else. They are diminutive and foul compared to their cousins. While the average Orgrillon could reach close to 10 feet in height, the ogres of the swamps rarely pass 7 and a half feet. While an orgrill of the north could live between 115 and 130 years of age, the ogres rarely surpass 60. They are bloated, dirty, ugly (even for an ogre) and smell so bad that a human will likely know they are near before seeing them. Cruel and raucous. Cannibalistic and simple. Superstitious and spiteful. They are not devoid entirely of intelligence, but they are far short of the empire forging and fortress building legions of their ancestry. A lingering sense of pride exists within them. Through tradition they retain a faint memory of what they once were. Of the power they once held. Some within the clans still yearn to "rule all" again, but for the ogre clans this is a fantasy as much as it is a legend. They make occasional slaves for the other peoples of the world and even at times they are pressed into the front lines of some war or another, often used as expendable shock troops and cannon fodder.
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